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Type: Posts; User: henniman

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  1. Replies
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    Re: Fast Way to Clear a Texture

    [SOLVED] -- well, kind of. I am using a pbo to stream the black, luckily i can record which portions of the image are already filled, so i have to streeam only a few pixels the 'black' via...
  2. Replies
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    Re: Fast Way to Clear a Texture

    @dukey: no, the texture comes from a pool to keep gpu memory footprint low
  3. Replies
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    2,781

    Re: Fast Way to Clear a Texture

    actually no, it is a single texture bound to the fbo, its size is 1024x1024 and it is quite standard RGBA / UNSIGNED_BYTE, so nothing special there.

    i thought this approach is totally on the GPU...
  4. Replies
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    2,781

    Re: Fast Way to Clear a Texture

    i have put the code in a display list. now it looks a little bit better, performance wise. still wondering - is there some software fallback here?
  5. Replies
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    2,781

    Fast Way to Clear a Texture

    Hi,

    i want to clear a texture. It comes from a pool, and it may have some previous image content. I tried to do this hardware side using FBOs, but to my surprise this turned out very cpu intensive...
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    Re: OpenGL and lagging Dialogs ( NVidia )

    Nothing special

    - core i7
    - gtx 285
    - two gl windows XGA size
    - single threaded
    - one context alternatively bound to windows
    - paint command every 40ms
  7. Replies
    2
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    647

    OpenGL and lagging Dialogs ( NVidia )

    Hi all,

    i have the following problem: when my opengl application is under full load, and i try to open a dialog in the same application, the dialog opens extremely slowly.

    this problem does...
  8. Replies
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    1,877

    Re: What is wrong with this shader?

    yes, and i am always checking link success - and the shader compiled fine but did not load. ( really strange... )
  9. Replies
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    Re: What is wrong with this shader?

    perfect! thank you! and i had to use texture2DRect, too.
    It is always dangerous to develop under windows and then switch to macos ..
  10. Replies
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    1,877

    What is wrong with this shader?

    Hi all,

    when i try to load this shader, i get "invalid operation"

    const GLchar* source =
    "
    uniform samplerRect TSAMP0;
    uniform sampler2D TSAMP1;
    void main(void)
    {
  11. Re: drawing on textured object - then read texture

    hi, it works like a charm!

    this is the shader i load before i draw the object:



    if(!glIsProgram(bitmask_shader))
    {
    const GLchar* source =
    "\
  12. Re: drawing on textured object - then read texture

    you mean
    - apply shader that writes tex coord
    - render into 1x1 pixel viewport at cursor location
    - read pixel
    - restore texture coordinate
    - alter texture at position

    OMG - thats cool!
    ...
  13. drawing on textured object - then read texture

    Hi all,

    i want to draw on a textured object. The object should
    be a textured polygon, and i would like to alter
    ( and then read back ) the applied texture. Like eg. drawing
    a face on a sphere...
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    Re: Strange Color Swizzle needed

    ... indeed ...

    i am using 10.6.6 on a MacBookPro 6,2 NVIDIA GeForce GT 330M
  15. Replies
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    Strange Color Swizzle needed

    Hi all,

    i am writing a shader that does a sort-of-lightwriting.
    It writes to two render targets, one being the output,
    the other being a difference image for future lookups.
    The shader runs...
  16. Replies
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    1,422

    glReadBuffer fails

    Hi all,

    i am developing under Linux ubuntu 2.6.32-22-generic x86_64
    and this call sequence fails:

    // get read buffer and reset it
    GLint m_currentReadbuf = 0;
    glGetIntegerv(GL_READ_BUFFER,...
  17. Re: multiple windows swap at the same time (vsync)

    Hi,

    thank you all for your answers!
    Yes, i want to display on monitors ( projectors ), so there is visible tearing. I heard about the context/thread solution, but i am sad to hear it does not...
  18. multiple windows swap at the same time (vsync)

    Hi all,

    i have a question about swapping buffers in sync with vertical
    retrace to avoid tearing.

    Situation is: i have multiple opengl windows on the same
    ( virtual ) monitor. I do this...
  19. Re: wglGetProcdress("wglCopyImageSubDataNV") fails

    i got some information that the WGL_NV_copy_image extension is only supported on quadro cards.

    anyway i never got any decent doc about this
    multi/single/performance/compatibility modes
    in nvidia...
  20. Re: wglGetProcdress("wglCopyImageSubDataNV") fails ?!

    Yes, i think this is the case, too.
    I am interested
    in the wglCopyImageSubDataNV function call since it
    should be able to copy data across contexts.

    But just to be sure: i do not have to make...
  21. Replies
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    equalizer and video

    Hi,

    a am very interested in the scalablity of equalizer.
    but my application is mostly limited to video upload
    capabilites: he performance bottleneck by now is to
    upload a lot of video data (...
  22. wglGetProcdress("wglCopyImageSubDataNV") fails ?!

    Hi all,

    i have NV Driver 191.07 istalled,
    ( XP 32, 1x NV8800GTX, 1x6200 TurboCache )

    and
    wglGetProcdress("wglCopyImageSubDataNV") fails
    wglGetProcdress("glCopyImageSubDataNV") works

    the...
  23. Replies
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    2,144

    Query used VRAM

    Hi,

    i am looking for a wya to query
    the currently used vram.
    It is possible ot query the total
    vram using kIOFBMemorySizeKey, but
    is there any way to get the actual
    used/free vram? ( Like...
  24. Re: Anyone successfully using PBOs for ATI/XP? Anyone?

    yes,

    done here:
    http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=257084#Post257084

    Anyway, thnks ...
  25. Anyone successfully using PBOs for ATI/XP? Anyone?

    Hi all,

    sorry for asking this way, but the behaviour
    is really puzzling across drivers / machines.

    They only have one thing in common: it does
    not work. So i am asking for some success...
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