Okay guys he has his video card drivers installed obviously, who doesn't, especially if they're programming. He's worried he's not developing using his video cards full potential.
The only...
Type: Posts; User: dirk103
Okay guys he has his video card drivers installed obviously, who doesn't, especially if they're programming. He's worried he's not developing using his video cards full potential.
The only...
Ah, very good sir. Thank you!
I'm not a %100 sure but try something like this:
Try without the -lGL
instead replace it with glew or maybe GLEW
objects = main.o
cube: $(objects)
(This isn't 100% accurate but it gets the point across)
You wouldn't be trying to develop for a newer version of OpenGL are you?
Trying to access new features, or maybe just worried about...
Haven't read all this post, but I'm guessing you guys are going in a direction he doesn't want to go.
I assume there's a modern feature, or you just want to start with the newest version, in that...
you sound confused, haha
May I recommend you try Code::Blocks IDE with MinGW compiler included?
Also, you may find SFML more useful and friendly than SDL.
think of SDL, or SFML, as a container...
Hi, I just recently was able to render coherent terrains after quite a long time of trying. I'm not sure why this works but it does, I simply switched the equation around:
instead of: ...
From my understanding everything is stored in CW coordinates. Am I calculating my normals wrong here? From what I just tried when the light is behind something, it lights up, and when it's infront,...
I have two Angelfish and two Ghost Shrimp.
Hi there. I'm trying to make a flat shaded heightmap rendering engine, but I can't seem to get it looking the way it should. I've asked around and rechecked but it just refuses to work.
I've posted...
Don't waste your time with DevC++, i just gave up on it. Use
http://www.codeblocks.org/
MinGW prepackaged compiler, and a way nicer/operating/glitch-free IDE.
If you define your texture like this, you can just use blending and glColor4f/3f to specify what colour you want it displayed in.
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, mbWidth, mbHeight,
...
Are you accessing the RC properly? bit-depth, stencil bit resolution, all that? If you're getting it blank or all garbage maybe you're not looking at the correct memory position/accessing it...
What error are you getting? Are you sure you're linking the library to your project?
http://www.xmission.com/~nate/glut.html
There's the precompiled library I used back in the day.
I'd...
Maybe a little explanation of the images. The first image is back lit, the white lines and face represents the position of the light source.
The second image is the scene with specular lighting...
Hi there. I'm trying to make a flat shaded heightmap rendering engine, but I can't seem to get it looking the way it should. I've asked around and rechecked but it just refuses to work.
I've posted...