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Type: Posts; User: DoğanÇoruh

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    Re: Bounding spheres but Walls :))

    Thanks for everything relic and galero that help to be formed some 3d minds :) really thnx ;)
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    Re: Bounding spheres but Walls :))

    Relic : you had explained what i try to explain :) good but how can we add these two way to eachother? :) ha? friend :))
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    Re: Between 2 points

    Hım good question but why did you ask?
    if it is for collision detection please look at to my topic Bounding Spheres but walls?

    thanks
    regards
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    Re: Bounding spheres but Walls :))

    Excuse me! :))

    x:=x+sin(angle);
    z:=z+cos(angle);

    y is for jumping or flying for camera :))
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    Re: Bounding spheres but Walls :))

    Galero I think my way is best for you and your machine :))

    hım dfrey says some way but the way must support the sky by wall i dont know what can i explain :)

    in q3 if we strike to a wall and if...
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    Re: Bounding spheres but Walls :))

    Sorry for my bad english :)
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    Re: Bounding spheres but Walls :))

    Yes guy you know immortal delphi ehehe

    himmm you say that you wrote the code over and over
    hım

    the thing that you must do is

    our first cube's sphere's radius is r1
    second sphere's raidus...
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    Bounding spheres but Walls :))

    We can simply use bounding spheres for collision detection but walls?

    ;))
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    Re: Mouse problem using glut

    Well i am searhing something that you are searhing... :)) i think...

    Like q3 when you move the mouse anywhere after a few moves the vision of player doesn't stop but when we code this ourself :))...
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    Re: A terrain patch

    you are using delphi as me guys http://www.opengl.org/discussion_boards/ubb/smile.gif)
    i have coded all of libraries i want to code but i can't do collision detection because i have no think ...
  11. Re: How to use selection buffer? Tuts & examples welcome

    If you have find any useful examples can you send me? or can u explain using selection buffer for collision detection?

    thanks
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    NameStack for Collision Detections

    As Shadow's question
    One of guy explain it quickly but however something is missing

    what is hit array in his example?
    Can he write a clear example here?

    i simply want to detect which object...
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    Collision Detection in Delphi

    Does anyone know to detect collision between camera and a quad or a triangle in delphi with opengl?

    I am living in Turkey and There is no book in TURKEY that explains opengl and advanced gaming...
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