Valve is using it on their Linux client. To what extent I don't know.
See their GDC slides if you don't believe me.
Having said that, I use GLFW cause its so easy but it means you'll need...
Type: Posts; User: abdd0e77
Valve is using it on their Linux client. To what extent I don't know.
See their GDC slides if you don't believe me.
Having said that, I use GLFW cause its so easy but it means you'll need...
I pulled my hair out over this for weeks. For some reason I clicked on the 'Comment on this page' link and someone had discovered how to make this work properly.
Just thought I'd share.
...
Am I the only one who doesn't think this is a great tutorial?
Oops, yes; I just fixed my original post.
Hmm, well, I did swap the function and didn't notice a difference I'll try interrogating the shader info log. For some reason I guessed only errors were...
Hello,
I've tried to update
http://en.wikibooks.org/wiki/OpenGL_Programming/Modern_OpenGL_Tutorial_Text_Rendering_01
to use 3.3 shaders. Can someone tell me if I translated them correctly?
...
I've been programming Opengl as a hobby for over 10 years and the hardest thing to get right is decent font rendering. Either libraries are old and unmaintained, not cross platform, or have horrible...
Ah, there it is; Thanks!
Does anyone have links to a basic example of using glutil::Font from the unofficial SDK?
The documentation (http://glsdk.sourceforge.net/docs/html/group__module__glutil__font.html) is pretty bare.