Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: Chaitra CJ

Search: Search took 0.00 seconds.

  1. Replies
    0
    Views
    397

    OpenGL SC 1.0.1 with shaders

    Hai guys ... OpenGL SC 1.0.1 has no support for 3D graphics on its own.But if I require 3D support for a safety critical application can I use shaders.I want to know whether shaders are DO-178B...
  2. Replies
    0
    Views
    428

    OpenGL SC and OpenGL ES

    I have read in an IEEE paper that OpenGL SC 1.0.1 is an API that is consistent with older OpenGL APIs, but provides a Profile that is suitable for safety-critical applications. OpenGL ES 2.0 is an...
  3. Replies
    5
    Views
    836

    Re: OpenGL implementation

    Thanks all...:) So Mesa 3D implementation is not targeted to one particular hardware. Hardware vendors can alo write their own OpenGL implementations and drivers like Nvidia... Otherwise vendors like...
  4. Replies
    5
    Views
    836

    OpenGL implementation

    Hai guys... I wanted to know whether openGL implementation varies from one hardware vendor to other ?? If so, then is Mesa 3D implemenataion based on a specific hardware???
  5. Replies
    0
    Views
    1,918

    glMaterialfv( )

    #include <stdlib.h>


    #include <GL/glut.h>

    int B = 800;
    //using namespace std;

    const float RADIUS = 4.0f; //The radius of the sphere
  6. Replies
    3
    Views
    735

    Re: Reg : glClearDepth and glDepthFunc

    #include <GL/glut.h>



    void myinit(void)
    {
    glClearColor(1.0, 1.0, 1.0, 1.0);
    glDepthRange(0,1);
    glClearDepth(0.7);
    glMatrixMode(GL_PROJECTION);
  7. Replies
    3
    Views
    735

    Re: Reg : glClearDepth and glDepthFunc

    Thank you... I will try with it..:)
  8. Replies
    1
    Views
    345

    openGL extensions

    I am using DevC++ 4.0.0 version I was trying to use glEnable(GL_RESCALE_NORMAL) but the compiler threw an error saying undefined reference to GL_RESCALE_NORMAL. What should i include for this???? I...
  9. Replies
    3
    Views
    735

    Reg : glClearDepth and glDepthFunc

    I am not able to understand the working of glDepthFunc() for different modes. If suppose glClearDepth(1.0); and if glDepthFunc(GL_LEQUAL) and if glVertex(1.0,1.0,0.7); Does it work like this.." the...
  10. Replies
    2
    Views
    656

    related to OpenGL SC 1.0.1

    Safety critical Open GL i.e. Open GL SC 1.0.1 spec does not give any information related to windows management using GLUT. Are GLUT API's supported by Safety critical systems that follow Open GL SC...
  11. sample codes for OpenGL SC 1.0.1 version

    Where can I get sample codes for OpenGL SC 1.0.1 version specific?
  12. Replies
    1
    Views
    432

    Reg:Open GL API's testing

    I need to test an Open GL API to ensure that it displays the way it claims to display. Eg: I want to ensure that a vertex is placed exactly at the coordinate position as given by the application.Are...
  13. Replies
    1
    Views
    406

    API implementation

    I work for avionics domain. In order to use open GL API's which we got from Mesa3D, we need to test the API's itself for certification purpose. So in order to test them we have to trace each API. We...
  14. Replies
    2
    Views
    433

    3D graphics supporting APIs

    I want to know all the APIs that supports 3D graphics. How can I go with it????
  15. Replies
    1
    Views
    545

    Vxworks+open GL

    Where can i find the information of Vxworks supporting open GL??? I need to kno the Vxworks in detail from the view point of support to open GL API's???
  16. Platform dependent parts of open GL API

    Which parts of open GL API's are platform dependent??? Kindly help me in this regard.i.e. What makes open GL API for windows different from that of linux.
  17. Replies
    13
    Views
    1,964

    Re: Open GL source code for APIs

    I am not interested in the graphics driver as it comes packed with the GPU. And i was talking about the Ruby which is not a pgmg language but i was talking about Graphics Processing unit rather.
  18. Replies
    13
    Views
    1,964

    Re: Open GL source code for APIs

    Are open GL APIs platform independent???
  19. Replies
    13
    Views
    1,964

    Open GL source code for APIs

    Hai guys,
    I would like to know where can i get the APIs source code. As i need to write the APIs for openGL that shall be compatible with Vxworks and Ruby GPU.Please help me in providing the link...
  20. Replies
    3
    Views
    703

    Re: can i develop API's for Vxworks

    hai thanks sandeep. Even im searching for the same. I required source code for APIs as i have been asked to write the API's that is suppoprted on Vxworks. Kindly help me in this regard.
Results 1 to 20 of 20