Hai guys ... OpenGL SC 1.0.1 has no support for 3D graphics on its own.But if I require 3D support for a safety critical application can I use shaders.I want to know whether shaders are DO-178B...
Type: Posts; User: Chaitra CJ
Hai guys ... OpenGL SC 1.0.1 has no support for 3D graphics on its own.But if I require 3D support for a safety critical application can I use shaders.I want to know whether shaders are DO-178B...
I have read in an IEEE paper that OpenGL SC 1.0.1 is an API that is consistent with older OpenGL APIs, but provides a Profile that is suitable for safety-critical applications. OpenGL ES 2.0 is an...
Thanks all...:) So Mesa 3D implementation is not targeted to one particular hardware. Hardware vendors can alo write their own OpenGL implementations and drivers like Nvidia... Otherwise vendors like...
Hai guys... I wanted to know whether openGL implementation varies from one hardware vendor to other ?? If so, then is Mesa 3D implemenataion based on a specific hardware???
#include <stdlib.h>
#include <GL/glut.h>
int B = 800;
//using namespace std;
const float RADIUS = 4.0f; //The radius of the sphere
#include <GL/glut.h>
void myinit(void)
{
glClearColor(1.0, 1.0, 1.0, 1.0);
glDepthRange(0,1);
glClearDepth(0.7);
glMatrixMode(GL_PROJECTION);
Thank you... I will try with it..:)
I am using DevC++ 4.0.0 version I was trying to use glEnable(GL_RESCALE_NORMAL) but the compiler threw an error saying undefined reference to GL_RESCALE_NORMAL. What should i include for this???? I...
I am not able to understand the working of glDepthFunc() for different modes. If suppose glClearDepth(1.0); and if glDepthFunc(GL_LEQUAL) and if glVertex(1.0,1.0,0.7); Does it work like this.." the...
Safety critical Open GL i.e. Open GL SC 1.0.1 spec does not give any information related to windows management using GLUT. Are GLUT API's supported by Safety critical systems that follow Open GL SC...
Where can I get sample codes for OpenGL SC 1.0.1 version specific?
I need to test an Open GL API to ensure that it displays the way it claims to display. Eg: I want to ensure that a vertex is placed exactly at the coordinate position as given by the application.Are...
I work for avionics domain. In order to use open GL API's which we got from Mesa3D, we need to test the API's itself for certification purpose. So in order to test them we have to trace each API. We...
I want to know all the APIs that supports 3D graphics. How can I go with it????
Where can i find the information of Vxworks supporting open GL??? I need to kno the Vxworks in detail from the view point of support to open GL API's???
Which parts of open GL API's are platform dependent??? Kindly help me in this regard.i.e. What makes open GL API for windows different from that of linux.
I am not interested in the graphics driver as it comes packed with the GPU. And i was talking about the Ruby which is not a pgmg language but i was talking about Graphics Processing unit rather.
Are open GL APIs platform independent???
Hai guys,
I would like to know where can i get the APIs source code. As i need to write the APIs for openGL that shall be compatible with Vxworks and Ruby GPU.Please help me in providing the link...
hai thanks sandeep. Even im searching for the same. I required source code for APIs as i have been asked to write the API's that is suppoprted on Vxworks. Kindly help me in this regard.