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Type: Posts; User: chrisendymion

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  1. OpenGL ES 2.0, instructions limit exceeded, how to use multiple shaders / one object

    Hello ;) I'm facing a problem with terrain rendering with OpenGL ES 2.0 (on Android). First, the naive algo :

    CPU
    - Prepare a 2D grid thru the screen (Projection space)

    GPU
    - Unproject the...
  2. Sorry, I'm not an expert in Bullets Physics, I...

    Sorry, I'm not an expert in Bullets Physics, I suggest you to start reading papers and tutorials on http://bulletphysics.org/wordpress/ and ask on the bullets forum.
    I don't know what result you...
  3. I don't how to do this, but I think you can use a...

    I don't how to do this, but I think you can use a physical engine (like Bullets) to achieve this. Bullets manages soft body wrapped arount a solid object. Hope it's help ;)
  4. Limit of terrain rendering with Projected Grid

    For fun purpose, I'm developping my own graphical engine based on OpenGL ES 2.0 on Android.

    I want to integrate an "infinity" terrain procedural rendering. There is a lot of possibilities, I don't...
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