Hello ;) I'm facing a problem with terrain rendering with OpenGL ES 2.0 (on Android). First, the naive algo :
CPU
- Prepare a 2D grid thru the screen (Projection space)
GPU
- Unproject the...
Type: Posts; User: chrisendymion
Hello ;) I'm facing a problem with terrain rendering with OpenGL ES 2.0 (on Android). First, the naive algo :
CPU
- Prepare a 2D grid thru the screen (Projection space)
GPU
- Unproject the...
Sorry, I'm not an expert in Bullets Physics, I suggest you to start reading papers and tutorials on http://bulletphysics.org/wordpress/ and ask on the bullets forum.
I don't know what result you...
I don't how to do this, but I think you can use a physical engine (like Bullets) to achieve this. Bullets manages soft body wrapped arount a solid object. Hope it's help ;)
For fun purpose, I'm developping my own graphical engine based on OpenGL ES 2.0 on Android.
I want to integrate an "infinity" terrain procedural rendering. There is a lot of possibilities, I don't...