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Type: Posts; User: len0001

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    help with the rotation formulas

    hey all;

    am trying to create a camera class in c++ with opengl however am a bit confused with the formulas used for the rotation;



    void Camera::GetViewDir( void )
    {
    SF3dVector Step1,...
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    2,120

    translating DTED data into opengl

    am newbie with opengl;

    am trying to translate DTED file into OpenGL, but i dont know where to get started with -_-

    i wanna do it in effeciant way since i want to create a 3D terrain out of it...
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