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Type: Posts; User: Atomic_Sheep

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  1. Replies
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    Had a read, couldn't find any information that...

    Had a read, couldn't find any information that works help me sesolve the problem, I've read the theory on display lists before, can't figure out what I'm doing wrong in my case.
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    gllistbase

    Sorry, typing up on phone so bare with me. I created a display list for 10 numbers. If I call the lists one by one, everything as expected appears. If I however try to do gldisplaylists, I get...
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    840

    Yes to all those qs, if you have some info on...

    Yes to all those qs, if you have some info on having all this work with keyboard inputs as well, that would be good. In other words techniques for re-using code in the parts of the program that take...
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    Ray Picking

    Hi guys, I know there's heaps of hits on picking on google but I've got some questions that I've been unable to find answers for so here it goes:

    I'm obviously interested in getting some picking...
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    EDIT: I've got the following code: cText is...

    EDIT:

    I've got the following code:

    cText is defined in header as char *cText;



    cText = new char[2];
    cText = "testing";
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    Hi Guys, figured out what was happening, looks...

    Hi Guys, figured out what was happening, looks like when I call the lists, all it does is draw all the lists one on top of each other. If I call glCallList, everything is working as expected....
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    Did some more experimenting, tried calling...

    Did some more experimenting, tried calling glCallList(list) and it returns exactly what I expect (the correct letter from the correct set), so definitely something wierd happening when I call...
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    sText is a pointer to my char string which has...

    sText is a pointer to my char string which has 'testing' in it, however ita only ever printing the letter 'a' from appropriate set. It should atthe very least be printing the lettwr 't' which is...
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    GLCallLists Not Behavng as Expected

    Hi guys, I have the following call to the function:


    glListBase(m_iTextSquare+(26 * (set-1)));
    glCallLists(iArrayLength, GL_UNSIGNED_BYTE, sText);

    Only problem is, it only...
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    glortho and the loony bin (2D)

    The latter is where I'm going because the former is driving me nuts!

    Unless I'm on a completely different page, this shouldn't too difficult. My current understanding of all this viewport,...
  11. Thread: Buttons

    by Atomic_Sheep
    Replies
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    882

    Buttons

    Hi guys, I'm writing an opengl program which at this stage is pretty basic, and at the moment I'm just working on getting the UI sorted. I open a new window with an opengl scene/screen or whatever...
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    The Anger Spill

    2 days and getting to a point where I want grab objects and throw them at the blooming walls and headbutt my own face. Have a program that opens a window and loads a bmp image. Everything works fine....
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    Thanks for the suggestions, however there are a...

    Thanks for the suggestions, however there are a lot of different monitor resolutions and I prefer not to edit text in accordance with each resolution as that would be too much work. Secondly, I would...
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    Drawing Text

    Hi guys, I'm creating a 2D UI which will display text. Problem is, I don't know which text drawing method to use. The texture method seems simplest and quickest to set up in my mind but I'm not sure...
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