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Type: Posts; User: stefkos

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    Well, there is just need to load this matrix into...

    Well, there is just need to load this matrix into float table, then transpose it and use glMultMatrixf().
    Voaula! Solution:)
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    glRotatef and Matrix

    Hey

    I'm writing collada object loader but now I meet small problem. My object is a couple of nodes with position, rotation and scale described in matrix.

    fe:
    <matrix>1 0 0 123.6633836685638 0...
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    I had similar problem, and i fixed it by setting...

    I had similar problem, and i fixed it by setting znear parameter to 1.0.
    Check My thread, maybe My code from it will help you to find solution....
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    Do you have 3d support for this card? Maybe its...

    Do you have 3d support for this card? Maybe its working on framebuffer.
    What resolution did you set?
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    Your problem could be here: if...

    Your problem could be here:

    if (rawSurface->format->Rmask == 0x000000ff)
    {
    std::cout << "format RGBA\n";
    texture_format =...
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    1) ok i will leave it and test other cases 2)...

    1) ok i will leave it and test other cases
    2) will fix that
    3) well, i probably set subject incorrect, I just meet this problem when I started to play with lighting
    4)Some code left for testing.
    ...
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    Lighting problem

    Hello

    Thats my first post here:) Hello again then:)
    Ok now my problem.
    I started to work on collada object loader and i stopped on lighting/materials, do you know where I can have problems? what...
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