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Type: Posts; User: Laubstein

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    Thanks for the explanations Dark, I ended up...

    Thanks for the explanations Dark, I ended up leaving the impostor with only the rotation on the y axis, it gets kinda flattened but I can stretch the quad vertically to make it look right relative to...
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    Done, thanks Dark.

    Done, thanks Dark.
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    Maybe I can render the 3d enviroment, clear the...

    Maybe I can render the 3d enviroment, clear the z-buffer, draw my sprites and then do some raycasts to check if there are objects in front of him and then draw those objects again?
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    This would only work when there is nothing in...

    This would only work when there is nothing in front of the sprite, i still want my sprite is hidden by obstacles in front of him. Will I have to rearrange each object in the scene each frame...
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    Billboard issue

    Hello, I'm starting to develop a poc with the main features of a turn-based RPG similar to Breath of Fire 4, a mixture of 3D environment.

    I am currently facing a rendering problem. In our game,...
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