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Type: Posts; User: fizzlesticks

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  1. Replies
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    Re: Drawing tons of points

    mmm ok, thanks for everything guys, it appears I'm just a tard. I was running the project in debug mode, once I switched to release the fps shot up to about 1600.
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    Re: Drawing tons of points

    void draw(){
    glClear(GL_COLOR_BUFFER_BIT);

    Segment* s;
    Vector out;
    Vector norm;
    bool todraw[WINDOW_HEIGHT][WINDOW_WIDTH];
    ...
  3. Replies
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    911

    Re: Drawing tons of points

    Thanks, that's exactly what I was looking for. Although it didn't help as much as I thought it would, only got around a 1 fps increase.
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    Re: Drawing tons of points

    Ya, I know, unfortunately opengl is required for the assignment :(
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    Drawing tons of points

    Hi, I'm making a simple ray tracer for a project and am trying to figure out the most efficient way to draw to every pixel on the screen. I'm currently using a 500x500 window and even before the ray...
  6. Not able to draw at certain x positions

    Hi, I just started using openGL and am having a little trouble. At certain x positions my program is just displaying black verticle lines. Here's a picture of the problem imageshack

    And here's...
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