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  1. Thread: Simple problem

    by starman
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    3
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    144

    Re: Simple problem

    Thanks - I did that before retiring last night, and the second scene displayed. Looks like I need to get my Eclipse/PyDev plugin working and step through it in the debugger.
  2. Thread: Simple problem

    by starman
    Replies
    3
    Views
    144

    Simple problem

    I'm having a problem with a simple OpenGL program. There is
    little GL code at all right now, just a framework for switching
    between different "scenes" and a couple of test triangles. I've ...
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    Re: Solar sytem trivia game

    Ugh - Found the seam in the moon. Thanks for the feedback.

    Hey Zbuffer - what did you not like about the Earth? The only other map I can find is this:

    ...
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    Re: Solar sytem trivia game

    Good feedback Zbuffer. No, you're not too harsh. Honest feedback is exactly what I want. Thanks.

    I actually expected more of that on a 3D graphics forum (I expect different kinds feedback on...
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    Re: Solar sytem trivia game

    The camera orbits around 3D planets, i.e. it's not a still picture. It's not open source either, I'm trying to make a buck out of it :-)

    Not expensive, though - just $15 USD for the full version,...
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    Solar sytem trivia game

    I've finished my first OpenGL application. Nothing earth shattering, but it's a 3D solar system trivia game. If you would like to try the free trial download, it's at the link below. Check the min...
  7. Intermittent problems with scene transition

    My application is an animation of a planet using two different "cameras" (using gluLookAt) - one from up close, one from farther away. The cameras orbit the planet. Every 30 seconds I swap cameras....
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    Re: When to draw lens flares

    Also, per dorbie's advice, I do a raycast to test for visibility as the sun goes behind a planet. I added a nice fade in/fade out effect to the flares that occurs when the sun rises/sets. It looks...
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    Re: When to draw lens flares

    Found my problem! I was extracting my frustum after the camera transformation, but also after the 90 deg FOV projection transform for my skybox! This gets reset to a more normal 40 deg FOV for my...
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    Re: When to draw lens flares

    Thanks. I'll try the raycasting first. However, I'm currently having problems with my view frustum culling. I'm using Mark Morley's frustum code verbatim...
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    When to draw lens flares

    My simulation has the camera orbiting around a planet. The sun is drawn in the distance as a decaled quad, with flares overlaid after the planet is drawn. The sun gets clipped first by a frustum...
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    Re: Textured sphere rotation

    I actually went with the mipmap solution, but tried just the linear filters first (because it was quick and easy!). What's the best treatment of the subject in your opinion? The Red Book?
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    Re: Textured sphere rotation

    That was it...thanks! Could it have been the mag filter? It also works without using mipmaps but by specifying GL_LINEAR as my min and mag filters and using glTexImage2d(). This is a single...
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    Textured sphere rotation

    I've searched far and near on this forum and others and can't find an anwser to my query. Perhaps I'm asking the wrong questions.

    I have textured a gluSphere with a mercator map of the planet...
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    Re: help for money w/ an intro OpenGL class

    Well, if he's done zero work all semester then I don't see how one project is going to save him. I approached a couple professors/TAs in their offices in my day and they were very receptive, willing...
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    Re: Divide the code

    There's a problem with something. Fix it and it will work.

    If you want a more meaningful answer, you'll have to post some code and give a better description of the problem.
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    Re: How did you start to learn opengl ?

    http://nehe.gamedev.net
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    Re: help for money w/ an intro OpenGL class

    Have you talked to your professor? Just go to him and say "Hey, I'm really lost. Can you help me get back on track?"

    I bet you'd get a very positive response from him if you took that approach.
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    Re: OpenGL/GLUT/API?

    If you're making a fullscreen game like Quake, why do you need advanced Windowing functionality? Why exactly would GLUT be not up to the task?

    I could see the problems if you were creating a MDI...
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    Re: GLUT? I don't want it

    Does this include freeglut? It's been opensourced on sourceforge and has recent versions available. It's hard to beat the ease of GLUT, especially for the simple simulations I'm writing.
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    Re: GLUT? I don't want it

    Does SDL do dialog/message boxes? I'm trying to get away from Win32. My current option is to go GLUT/GLUI, but if SDL does this I may give it a look.
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    Re: Skybox textures

    Actually, there is already a screenshot on my site: http://davemikesell.com/jupex.jpg I can explain what's happening I believe with just this one shot.

    Notice the star at the top of the shot...
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    Re: Skybox textures

    Obli - I'll try to post screen shots tonight...thanks.
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    Re: Skybox textures

    My FOV is set to 90 when the skybox is rendered.
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    Re: Skybox textures

    That fixed my "undefined GL_CLAMP_TO_EDGE" problem, but my skybox still looks funny. I may just have the wrong textures, but you can actually see the stars traversing the corner of the box as the...
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