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Type: Forum Threads; User: skynet

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  1. NVidia: 4096^2 FBO not working on GF7950GTX

    Started by skynet, 08-26-2011 04:45 AM
    • Replies: 9
    • Views: 3,196
    Last Post: 08-30-2011 10:48 AM
    by skynet  Go to last post
  2. Nested Timer Queries

    Started by skynet, 08-01-2011 05:50 AM
    • Replies: 9
    • Views: 2,866
    Last Post: 08-24-2011 07:51 AM
    by l_belev  Go to last post
  3. ARB_texture_rg+FP16 on NV40 based cards

    Started by skynet, 07-30-2011 12:14 PM
    • Replies: 1
    • Views: 1,235
    Last Post: 07-31-2011 07:43 AM
    by skynet  Go to last post
  4. selfmade centroid gl_FragCoord

    Started by skynet, 07-26-2011 10:47 AM
    • Replies: 6
    • Views: 2,291
    Last Post: 07-27-2011 12:24 PM
    by skynet  Go to last post
  5. sRGB Renderbuffers in GL2.1+

    Started by skynet, 07-11-2011 03:10 AM
    • Replies: 3
    • Views: 1,444
    Last Post: 07-11-2011 01:03 PM
    by Alfonse Reinheart  Go to last post
  6. Generating Texturespace Fragment Shader

    Started by skynet, 05-28-2011 06:33 AM
    • Replies: 3
    • Views: 2,326
    Last Post: 05-29-2011 06:05 AM
    by skynet  Go to last post
  7. QBS and the depthbuffer

    Started by skynet, 05-27-2011 04:34 AM
    • Replies: 3
    • Views: 1,506
    Last Post: 05-27-2011 08:35 AM
    by skynet  Go to last post
  8. NVidia: crash by invalid glRead/DrawBuffer

    Started by skynet, 02-16-2011 03:36 PM
    • Replies: 1
    • Views: 1,741
    Last Post: 02-19-2011 06:13 AM
    by kyle_  Go to last post
  9. Bug: sRGB on QuadroFX 1700

    Started by skynet, 02-04-2011 10:29 AM
    • Replies: 7
    • Views: 3,145
    Last Post: 02-16-2011 03:28 PM
    by skynet  Go to last post
  10. Depthblits on QuadroFX1400go

    Started by skynet, 11-25-2010 06:46 AM
    • Replies: 5
    • Views: 1,856
    Last Post: 11-26-2010 08:31 AM
    by ZbuffeR  Go to last post
  11. Feature or Loophole in Specs?

    Started by skynet, 10-13-2010 05:18 AM
    • Replies: 6
    • Views: 1,274
    Last Post: 10-13-2010 10:35 AM
    by Pierre Boudier  Go to last post
  12. glIsTextureComplete

    Started by skynet, 08-21-2010 03:50 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 6,414
    Last Post: 08-30-2010 02:29 PM
    by skynet  Go to last post
  13. nVidia + wglMakeCurrent() + multiple threads

    Started by skynet, 05-19-2010 09:36 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 6,648
    Last Post: 08-10-2010 01:22 PM
    by Piers Daniell  Go to last post
  14. Strange Intel Driver

    Started by skynet, 07-22-2010 09:03 AM
    • Replies: 5
    • Views: 1,859
    Last Post: 07-23-2010 03:13 AM
    by mhagain  Go to last post
  15. fract() precison issue?

    Started by skynet, 06-30-2010 02:55 PM
    • Replies: 0
    • Views: 487
    Last Post: 06-30-2010 02:55 PM
    by skynet  Go to last post
  16. bugs in nVidia's GLSL

    Started by skynet, 06-04-2010 02:18 AM
    • Replies: 0
    • Views: 1,002
    Last Post: 06-04-2010 02:18 AM
    by skynet  Go to last post
  17. Depth-Blit puzzle

    Started by skynet, 05-11-2010 02:14 AM
    • Replies: 3
    • Views: 1,324
    Last Post: 05-11-2010 12:42 PM
    by Dark Photon  Go to last post
  18. glBlitFramebuffer tip

    Started by skynet, 04-25-2010 04:52 AM
    • Replies: 1
    • Views: 1,327
    Last Post: 04-25-2010 06:25 AM
    by Fugitive  Go to last post
  19. new version of NVPerfKit

    Started by skynet, 02-13-2010 06:52 AM
    • Replies: 0
    • Views: 840
    Last Post: 02-13-2010 06:52 AM
    by skynet  Go to last post
  20. FBOs and GL_COLOR_BUFFER_BIT

    Started by skynet, 02-02-2010 05:44 AM
    • Replies: 4
    • Views: 4,215
    Last Post: 02-02-2010 04:19 PM
    by skynet  Go to last post
  21. Updating a texture sparsely

    Started by skynet, 01-25-2010 03:02 PM
    • Replies: 0
    • Views: 860
    Last Post: 01-25-2010 03:02 PM
    by skynet  Go to last post
  22. ATI, uniform initializers and explicit gradients

    Started by skynet, 01-22-2010 05:33 AM
    • Replies: 6
    • Views: 2,145
    Last Post: 01-23-2010 02:10 PM
    by zed  Go to last post
  23. Sharing FBOs among contexts

    Started by skynet, 01-14-2010 06:53 AM
    • Replies: 3
    • Views: 2,528
    Last Post: 01-16-2010 09:00 AM
    by skynet  Go to last post
  24. Samplers and GL_TEXTURE_LOD_BIAS_EXT

    Started by skynet, 12-08-2009 09:32 AM
    • Replies: 1
    • Views: 1,871
    Last Post: 12-08-2009 12:53 PM
    by skynet  Go to last post
  25. Smooth Vertex Normals with Crease Angle

    Started by skynet, 11-23-2009 03:41 PM
    • Replies: 7
    • Views: 5,025
    Last Post: 12-06-2009 01:18 AM
    by sammie381  Go to last post
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