Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Forum Threads; User: Rennie Johnson

Search: Search took 0.00 seconds.

    • Replies: 1
    • Views: 716
    Last Post: 04-01-2013 06:18 AM
    by Rennie Johnson  Go to last post
    • Replies: 9
    • Views: 2,512
    Last Post: 10-18-2012 06:46 PM
    by Alfonse Reinheart  Go to last post
  1. Pixel Corruption From Neighboring Pixels with gl_FragCoord

    Started by Rennie Johnson, 10-05-2012 02:47 PM
    2 Pages
    1 2
    • Replies: 14
    • Views: 3,284
    Last Post: 10-06-2012 08:14 PM
    by Rennie Johnson  Go to last post
    • Replies: 6
    • Views: 2,567
    Last Post: 07-03-2012 12:25 PM
    by Rennie Johnson  Go to last post
    • Replies: 2
    • Views: 881
    Last Post: 06-22-2012 08:43 PM
    by Rennie Johnson  Go to last post
  2. GLSL Integer Modulus Operation

    Started by Rennie Johnson, 06-22-2012 12:39 PM
    • Replies: 2
    • Views: 3,277
    Last Post: 06-22-2012 01:04 PM
    by Rennie Johnson  Go to last post
    • Replies: 4
    • Views: 3,431
    Last Post: 06-19-2012 04:15 PM
    by aqnuep  Go to last post
  3. GL_TEXTURE_RECTANBGLE_ARB

    Started by Rennie Johnson, 11-12-2011 11:17 AM
    • Replies: 4
    • Views: 679
    Last Post: 11-12-2011 01:49 PM
    by Rennie Johnson  Go to last post
    • Replies: 0
    • Views: 800
    Last Post: 11-11-2011 07:04 PM
    by Rennie Johnson  Go to last post
  4. Texture Image Scaling In GLSL Vertex Shader

    Started by Rennie Johnson, 11-11-2011 11:11 AM
    • Replies: 2
    • Views: 1,318
    Last Post: 11-11-2011 01:14 PM
    by Rennie Johnson  Go to last post
    • Replies: 4
    • Views: 922
    Last Post: 11-11-2011 11:16 AM
    by Alfonse Reinheart  Go to last post
  5. Moving to GL_TEXTURE_RECTANGLE

    Started by Rennie Johnson, 11-01-2011 04:14 PM
    • Replies: 8
    • Views: 4,788
    Last Post: 11-08-2011 09:18 PM
    by V-man  Go to last post
    • Replies: 2
    • Views: 565
    Last Post: 10-31-2011 11:03 AM
    by Rennie Johnson  Go to last post
  6. Copying pixels from FBO to another texture.

    Started by Rennie Johnson, 09-09-2009 09:01 AM
    • Replies: 1
    • Views: 1,226
    Last Post: 09-10-2009 02:14 AM
    by _x57_  Go to last post
  7. Catching up to cuda?

    Started by Rennie Johnson, 09-05-2009 07:51 AM
    • Replies: 4
    • Views: 3,135
    Last Post: 09-06-2009 04:31 AM
    by Abdallah DIB  Go to last post
  8. Multiple GPU's seen as one device?

    Started by Rennie Johnson, 08-29-2009 01:33 PM
    • Replies: 4
    • Views: 1,684
    Last Post: 09-03-2009 09:54 PM
    by Rennie Johnson  Go to last post
    • Replies: 7
    • Views: 4,880
    Last Post: 06-05-2009 06:27 PM
    by Rennie Johnson  Go to last post
    • Replies: 2
    • Views: 3,145
    Last Post: 07-03-2008 10:21 AM
    by Bruce Wheaton  Go to last post
  9. OpenGL on separate Threads

    Started by Rennie Johnson, 01-03-2008 10:29 AM
    • Replies: 9
    • Views: 3,494
    Last Post: 01-05-2008 09:03 PM
    by Komat  Go to last post
  10. 2D Nurbs Surface Trimming with Textures

    Started by Rennie Johnson, 11-15-2007 11:23 PM
    • Replies: 0
    • Views: 880
    Last Post: 11-15-2007 11:23 PM
    by Rennie Johnson  Go to last post
  11. Distortion with glRotate

    Started by Rennie Johnson, 09-07-2007 09:42 PM
    • Replies: 7
    • Views: 1,304
    Last Post: 09-24-2007 12:28 AM
    by Korval  Go to last post
  12. Cross Dissolves Between Streaming Textures

    Started by Rennie Johnson, 09-09-2007 02:22 PM
    • Replies: 3
    • Views: 531
    Last Post: 09-12-2007 02:32 AM
    by Entone  Go to last post
  13. Multiple Windows & Rendering Contexts

    Started by Rennie Johnson, 09-08-2007 07:36 AM
    • Replies: 2
    • Views: 415
    Last Post: 09-08-2007 10:55 PM
    by Rennie Johnson  Go to last post
Results 1 to 23 of 23