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Type: Posts; User: naaina

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    Re: getting normals from 3ds models

    perhaps you had to transform the object in object coordinates before. the objects are stored in world coordinates in the 3ds file with the xform included. you have to transform it back, then...
  2. Thread: 3ds loader

    by naaina
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    Re: 3ds loader

    exactly.

    as michael said, there is a library called lib3ds which is nearly complete. there is a chance using the offical 3ds toolkit directly from discreet, but i don't think that's posix...
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    Re: Important Camera / Lighting problem

    Oh sorry, I meant the camera, not the mouse http://www.opengl.org/discussion_boards/ubb/smile.gif
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    Re: Important Camera / Lighting problem

    The specular contribution of the light is moving with the mouse, but I got already information, how the light is composed, and which parts are in relation to the "camera".

    Yeah I set the light...
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    Re: Important Camera / Lighting problem

    Thank for the answer, I already changed the Light Model Attribute for GL_LIGHT_MODEL_LOCAL_VIEWER, but then the specular is moving directly in front of my camera ....

    Is there any other...
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    Important Camera / Lighting problem

    Hi,

    I don't know if this question fits into the advanced forum, but I'll try :)
    So, I've written an engine, in which I load a 3DS File and also the lights. That works well, also the drawing of...
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    Re: In need: frustum culling code...

    Subdividing the scene into cubes is equivalent to space partitioning algorithms like Octree.

    Frustum Culling is the clipping of the vertices on the camera viewing volume.

    Code: ...
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