Hi, reposting.
Not 100% sure what order the vertices are in. Thought as long as the shape was (hopefully) convex, that OpenGL would magically display the surfaces lol.
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Type: Posts; User: dimmoro
Hi, reposting.
Not 100% sure what order the vertices are in. Thought as long as the shape was (hopefully) convex, that OpenGL would magically display the surfaces lol.
-...
Appreciate the quick reply.
Don't believe they make a valid triangle nor valid line. But for the code:
- (void)drawRect:(NSRect)dirtyRect
{
//NSLog(@"Redraw");
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Hi,
Think i am missing something very simple.
Have vertex points that render correctly a human torso (with arms and hands) using glDrawArrays' GL_POINTS. When trying the "other" modes, such as...