Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Forum Threads; User: menzel

Search: Search took 0.00 seconds.

  1. Determine the texture target from the GLuint

    Started by menzel, 12-17-2012 07:30 AM
    • Replies: 8
    • Views: 1,136
    Last Post: 01-04-2013 12:05 PM
    by Alfonse Reinheart  Go to last post
  2. Querying fragment varying out variable names

    Started by menzel, 02-23-2012 08:04 AM
    2 Pages
    1 2
    • Replies: 18
    • Views: 4,830
    Last Post: 11-13-2012 12:22 PM
    by Alfonse Reinheart  Go to last post
  3. glDrawBuffers(N, {GL_NONE, GL_COLOR_ATTACHMENT...}

    Started by menzel, 07-07-2012 03:36 PM
    • Replies: 4
    • Views: 1,773
    Last Post: 07-10-2012 12:09 AM
    by menzel  Go to last post
  4. Can uniform blocks get removed by GLSL compiler?

    Started by menzel, 04-27-2012 10:41 AM
    • Replies: 1
    • Views: 710
    Last Post: 04-27-2012 07:30 PM
    by arekkusu  Go to last post
    • Replies: 9
    • Views: 1,693
    Last Post: 03-09-2012 02:25 PM
    by menzel  Go to last post
  5. Uniform Buffer Objects and std140 question

    Started by menzel, 02-16-2012 06:05 AM
    • Replies: 2
    • Views: 981
    Last Post: 02-16-2012 11:36 PM
    by menzel  Go to last post
  6. nVidia GLSL matrix constructor compiler bug

    Started by menzel, 01-18-2012 01:38 AM
    • Replies: 0
    • Views: 576
    Last Post: 01-18-2012 01:38 AM
    by menzel  Go to last post
Results 1 to 7 of 7