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Type: Posts; User: fuxiulian

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  1. Replies
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    Re: Recognize x,y,z

    If you don't have additional constraints you'll have an infinite number of solutions. All the triplets (x, y, z) that are on the line perpendicular on the screen (the near plane) and passes through...
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    Re: Problem debugging an OpenGL application

    I have downloaded the latest Catalyst drivers found on Ati's site. I have Catalyst 4.8. Is there a safer version ?
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    Problem debugging an OpenGL application

    Hello !

    This may be a little off-topic...

    I am haveing problems debugging an OpenGL application. I have switched computers and now I
    am working on a PIV 2.8 GHz with 1024 MB of RAM
    and a...
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    Re: layered windows and opengl

    Here is my solution to the problem.

    ...But before that... I am by no means more
    than a complete newbie in windows programming,
    so don't even think about flaming me for the
    way I do things....
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    Re: openGL program to a movie

    You can use fraps.

    It is available from here: www.fraps.com
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    Re: Transparent Window Demo

    I know it may be slow, but couldn't this
    problem be solved by rendering into a texture,
    then using glGetTexImage to get the result of
    the rendering and then blit this result on
    the surface of...
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    Re: Multiple timer funcs

    If I understand correctly you are updating your display 5 times per second. That is not the corect way to do an animation. You should update the display as fast as you can, and use the time...
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    Art based rendering

    Hello !

    I would be interested in resources concerning non photorealistic rendering like : oil paininng effect, watercolor painting, pencil, pastel and the like. Could you give me some pointers...
  9. Strange performance with vertex arrays...

    Hello !

    I have 2 computers:

    1) PIII@600Mhz with GeForceFX5200 128bit 128MB
    AGP2X (detonator 56.54)
    2) AMD Thunderbird@1400Mhz with GeForce 256DDR
    AGP4X (detonator 56.56)

    ...
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    Re: graphical chart drwaing

    Hello !

    If I understand correctly, you want to draw a histogram that you already have.

    OpenGL is not specialized in any way. All that it can do is draw lines, points and polygons with or...
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    How to remove lines from an image ?

    Here is something I have done:

    Take a look at the following link:
    Some pictures

    I want to remove all the lines in the image leaving the letters untouched.

    The second image is the...
  12. Re: counting the no. of pixels within a bounded area

    Check out this link. I don't think this is supported in hardware on all platforms, though:
    http://oss.sgi.com/projects/ogl-sample/registry/EXT/histogram.txt
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    Re: Shadow map artifacts. Need help

    My solution to this problem was to shrink the object a little using a vertex program. It is not however a general solution, as it doesn't work well with objects that have sharp angles.

    Here is...
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    Re: Games AI help

    I have implemented it and it is not something to be considered unless you don't know the environment at all. Here's a link to some documentation:
    ...
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    Re: GLSLang Designer beta version Ready

    Hello !

    I am having some problems with opening a project ("Project file corrupted. Some files are missing"). Creating a new project does not work either...

    I have downloaded .NET Framework...
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    Re: Looking at a point

    If all you want is to look at a point use
    gluLookAt function

    The angles you are looking for are the angles are the angles of the vector (x-cx, y-cy, z-cz) with the 0x, oy and oz axes, meaning...
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    Re: OpenGL Lighting

    Transform and lighting is implemented since GeForce256 on Nvidia cards. I don't know about ATI.
  18. Any ideas when Nvisia will release their OpenGL drivers that include GLSL ?

    I am waiting for over a month now... I am not in the mood to learn any sort of assembler like language, since I have done that with intel asm and now I don't use that anymore. I am not fond of using...
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    Re: Basic shapes ......

    Try searching for quadrics on google.

    The equation of the circle is

    (x-a)^2 + (y-b)^2 = r^2.


    This is the circle of center (a, b) and
    radius r.
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    Re: Basic shapes ......

    Try searching for quadrics on google.

    The equation of the circle is

    (x-a)^2 + (y-b)^2 = r^2.


    This is the circle of center (a, b) and
    radius r.
  21. Re: vertex's route from scene to screen (and sorry for my bad english)

    Get the opengl 1.5 specifications from the front page of opengl.org. You'll find all those transformations explained there
  22. Re: how much video memory is used by framebuffer?

    I had this problem once... it is crazy...
    the framebuffer is not available under the part of the window that is obscured by another window, it can grow and shrink with the window...it seems like...
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    Re: Inverse Modelview

    The one returned by glGetFloatv is in column major order, meaning that the matrix is:

    a[0] a[4] a[8] a[12]
    a[1] a[5] a[9] a[13]
    a[2] a[6] a[10]a[14]
    a[3] a[7] a[11]a[15]
    ...
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    Re: Trouble with transformations ...

    I have found the answer.

    The problem was the w coordinate which I neglect during the rendering.

    To solve that there are 2 methods:

    use glVertex4f{v} ...or multiply x, y, z by 1/w

    I...
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    Trouble with transformations ...

    Hello !

    I wonder why I get different results with these 2 parts of code:



    and
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