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Type: Forum Threads; User: Theo

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  1. glColorMaterial problem

    Started by Theo, 12-22-2000 03:55 PM
    • Replies: 3
    • Views: 227
    Last Post: 11-10-2005 07:42 AM
    by Marco Costa  Go to last post
    • Replies: 5
    • Views: 435
    Last Post: 01-28-2001 08:17 AM
    by Dirk  Go to last post
  2. Ways to avoid binding textures

    Started by Theo, 01-17-2001 12:04 PM
    • Replies: 1
    • Views: 159
    Last Post: 01-17-2001 02:52 PM
    by DFrey  Go to last post
  3. Depth sorting with transparant billboards

    Started by Theo, 01-12-2001 09:33 AM
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 2,361
    Last Post: 01-17-2001 12:39 PM
    by Michael Steinberg  Go to last post
  4. Natve BillBoard support

    Started by Theo, 12-24-2000 10:04 PM
    • Replies: 2
    • Views: 344
    Last Post: 01-13-2001 06:55 PM
    by Osku  Go to last post
  5. Depth Sorting

    Started by Theo, 01-13-2001 09:46 AM
    • Replies: 1
    • Views: 115
    Last Post: 01-13-2001 12:09 PM
    by DFrey  Go to last post
  6. Not drawing white pixels

    Started by Theo, 01-12-2001 04:20 PM
    • Replies: 1
    • Views: 287
    Last Post: 01-13-2001 12:46 AM
    by Humus  Go to last post
    • Replies: 6
    • Views: 940
    Last Post: 12-30-2000 07:24 PM
    by  Go to last post
  7. How to use a texture's transparancy?

    Started by Theo, 12-23-2000 08:04 PM
    • Replies: 3
    • Views: 287
    Last Post: 12-27-2000 08:40 PM
    by drumminj  Go to last post
  8. How can I use a texture's alpha value for blending?

    Started by Theo, 12-23-2000 09:32 PM
    • Replies: 1
    • Views: 126
    Last Post: 12-26-2000 05:05 AM
    by Geoff  Go to last post
    • Replies: 1
    • Views: 207
    Last Post: 12-25-2000 12:11 AM
    by Bob  Go to last post
  9. How can I use a texture's alpha values for blending?

    Started by Theo, 12-23-2000 09:31 PM
    • Replies: 1
    • Views: 107
    Last Post: 12-24-2000 03:40 AM
    by softland_gh  Go to last post
  10. why is there a glBegin/glEnd limitation?

    Started by Theo, 12-23-2000 06:55 PM
    • Replies: 2
    • Views: 441
    Last Post: 12-23-2000 08:12 PM
    by mcraighead  Go to last post
  11. How to orbit a point in a 3d space

    Started by Theo, 12-21-2000 08:19 PM
    • Replies: 5
    • Views: 268
    Last Post: 12-22-2000 03:45 PM
    by Theo  Go to last post
  12. 3d backface culling

    Started by Theo, 12-18-2000 06:42 PM
    • Replies: 3
    • Views: 134
    Last Post: 12-19-2000 07:19 AM
    by DFrey  Go to last post
  13. Texture slowdown

    Started by Theo, 12-15-2000 08:57 AM
    • Replies: 1
    • Views: 191
    Last Post: 12-15-2000 06:44 PM
    by RandyU  Go to last post
  14. How to avoid screen update "tearing"?

    Started by Theo, 12-10-2000 08:15 AM
    • Replies: 4
    • Views: 562
    Last Post: 12-13-2000 06:05 AM
    by  Go to last post
  15. Better error returning

    Started by Theo, 12-11-2000 10:40 AM
    • Replies: 1
    • Views: 412
    Last Post: 12-11-2000 12:53 PM
    by mcraighead  Go to last post
  16. Is this bad OpenGL?

    Started by Theo, 12-10-2000 07:20 AM
    • Replies: 1
    • Views: 96
    Last Post: 12-10-2000 02:38 PM
    by Theo  Go to last post
  17. glBegin disables GL_TEXTURE_2D when it shouldn't?

    Started by Theo, 12-08-2000 08:12 PM
    • Replies: 5
    • Views: 157
    Last Post: 12-09-2000 04:11 PM
    by Crunch  Go to last post
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