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Type: Posts; User: felixrulz

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  1. If I just include the SOIL source files into my...

    If I just include the SOIL source files into my project both 'release' and 'debug' version work. With the self-compiled .lib file only 'debug' works. I'm not sure if this helps diagnosis? My...
  2. I haven't actualy compliled my own .lib file yet,...

    I haven't actualy compliled my own .lib file yet, but includeing the .c files in my project fixed the problem. I will try compiling the library now.


    EDIT: Yep, it seems the library I downloaded...
  3. yes, the variable texture_filename is...

    yes, the variable texture_filename is "Data/texture.jpg". (see start of previous post). It dosn't have "C:/..." but this dosn't seem to be a problem as it loads fine before integrating my new...
  4. Access Violation using SOIL (only when adding an extra source file)

    Hey,

    Here is the error message I am recieving from VS2010:


    The line of code generating this error is:

    texture[1] = SOIL_load_OGL_texture
    (
    texture_filename,
  5. Replies
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    I'm not sure if this will help but you could try...

    I'm not sure if this will help but you could try this page: http://nehe.gamedev.net/tutorial/arcball_rotation/19003/
  6. Sorry about that I'm not sure about how to edit...

    Sorry about that I'm not sure about how to edit previous posts but here is the Fixed Video Link
    [I can edit here but not others... I think these are the posts that had to be approved before they...
  7. That program looks pretty cool, fancier than...

    That program looks pretty cool, fancier than anything i've written in OpenGL

    I think you haven't seen my second post as it took some time before it was approved. I'm pretty sure I implemented the...
  8. I have nearly fixed the problem by searching for...

    I have nearly fixed the problem by searching for jumps (above some threshold) in the texture coordinates. I have made this short video to illustrate the method I have used:...
  9. Problem With Texture Wrapping [Equirectangular to Azimuthal Equidistant Projection]

    Hello all.

    I have been trying to write a program to perform the named projection but am having some problems where the texture is joined. I posted a thread on this cartography site...
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