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Type: Posts; User: slmille4

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  1. Hmm, I get the error Validation Failed:...

    Hmm, I get the error
    Validation Failed: Fragment program failed to compile with current context state.

    Validation Failed: Vertex program failed to compile with current context state.

    However,...
  2. Replies
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    1. I believe you mean sending the...

    1. I believe you mean sending the model/viewprojection matrices as uniforms, attributes can only take vectors and scalars.
    2. To do instancing, you buffer in a single mesh, and use separate matrices...
  3. directing transform feedback into a uniform buffer? (invalid operation error)

    I'm working on trying to save transform feedback output into a pair of uniform buffers and I keep getting
    "The specified operation is invalid for the current OpenGL state"
    after beginning the...
  4. A UBO looks like it would be a better way to set...

    A UBO looks like it would be a better way to set it up for sure :) But what is the UBO equivalent for a sampler/texelFetch in the GLSL?
  5. glTexSubImage2D: The specified operation is invalid...

    Right now I'm working on porting the flocking example from the 5th edition superbible to iOS7. I'm trying to convert the texture buffers to pixel buffers (ios7 doesn't support GL_TEXTURE_BUFFER), and...
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