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Type: Forum Threads; User: _blitz

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  1. Compile time shader stage information in GLSL

    Started by _blitz, 02-23-2013 11:51 AM
    • Replies: 2
    • Views: 1,092
    Last Post: 02-23-2013 05:04 PM
    by _blitz  Go to last post
  2. [NV304.48] Texture internal formats

    Started by _blitz, 09-24-2012 05:30 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 3,982
    Last Post: 09-25-2012 07:28 AM
    by Alfonse Reinheart  Go to last post
  3. [AMD11.12] TexStorage -> INVALID_OPERATION

    Started by _blitz, 01-15-2012 09:00 AM
    • Replies: 3
    • Views: 1,972
    Last Post: 08-12-2012 04:23 PM
    by KlemensBaum  Go to last post
  4. [AMD11.12] {pack,unpack}Half2x16 Incorrect

    Started by _blitz, 01-19-2012 02:41 PM
    • Replies: 2
    • Views: 1,508
    Last Post: 01-26-2012 01:14 PM
    by _blitz  Go to last post
  5. [AMD11.12] imageAtomicCompSwap not working

    Started by _blitz, 01-21-2012 04:52 AM
    • Replies: 1
    • Views: 1,446
    Last Post: 01-26-2012 01:13 PM
    by _blitz  Go to last post
  6. Difference(s) between texelFetch and imageLoad ?

    Started by _blitz, 01-14-2012 03:01 AM
    • Replies: 2
    • Views: 1,386
    Last Post: 01-15-2012 06:49 PM
    by Alfonse Reinheart  Go to last post
  7. [Ray vs AABB] exit point knowing entry point

    Started by _blitz, 12-05-2011 10:58 AM
    • Replies: 2
    • Views: 1,744
    Last Post: 12-08-2011 12:03 PM
    by _blitz  Go to last post
  8. per patch varyings : arrays vs vectors

    Started by _blitz, 10-27-2011 06:00 AM
    • Replies: 3
    • Views: 797
    Last Post: 10-27-2011 04:48 PM
    by malexander  Go to last post
  9. DrawXInstancedTransformFeedback

    Started by _blitz, 09-27-2011 10:23 AM
    2 Pages
    1 2
    • Replies: 19
    • Views: 3,738
    Last Post: 10-07-2011 07:05 PM
    by Eosie  Go to last post
  10. [Cat11.8] layout + 'flat' = compile error

    Started by _blitz, 09-24-2011 06:28 AM
    • Replies: 3
    • Views: 1,377
    Last Post: 09-25-2011 03:50 AM
    by _blitz  Go to last post
  11. 64-bit integer vertex attribute

    Started by _blitz, 08-21-2011 01:07 PM
    • Replies: 5
    • Views: 2,195
    Last Post: 08-22-2011 12:56 PM
    by Alfonse Reinheart  Go to last post
  12. AMD: struct array in UBO

    Started by _blitz, 02-15-2011 08:20 AM
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 9,224
    Last Post: 03-23-2011 12:26 AM
    by _blitz  Go to last post
  13. full screen quads : Instancing or GS ?

    Started by _blitz, 02-11-2011 08:38 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 4,311
    Last Post: 02-15-2011 07:36 PM
    by Dark Photon  Go to last post
  14. drawcall with no data possible ?

    Started by _blitz, 09-15-2010 08:24 AM
    • Replies: 5
    • Views: 1,198
    Last Post: 09-16-2010 09:24 AM
    by DmitryM  Go to last post
  15. GL3.3+ Instancing and VAOs

    Started by _blitz, 08-27-2010 12:48 PM
    • Replies: 5
    • Views: 2,817
    Last Post: 08-28-2010 06:16 AM
    by _blitz  Go to last post
  16. Image to View Space

    Started by _blitz, 05-30-2010 07:42 AM
    • Replies: 4
    • Views: 1,825
    Last Post: 05-31-2010 04:59 AM
    by _blitz  Go to last post
  17. Uniforms not working for one shader only ?!

    Started by _blitz, 04-28-2010 09:59 AM
    • Replies: 8
    • Views: 1,943
    Last Post: 04-30-2010 08:34 AM
    by _blitz  Go to last post
  18. VertexAttribIPointer and Vertex Shader

    Started by _blitz, 04-27-2010 02:42 AM
    • Replies: 2
    • Views: 1,713
    Last Post: 04-27-2010 07:02 AM
    by _blitz  Go to last post
Results 1 to 18 of 18