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Type: Posts; User: Ido_Ilan

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  1. Hi all, Thanks for all the help. I have...

    Hi all,

    Thanks for all the help.

    I have found the issue with my code and the new nVidia drivers, and although eventually was a simple mistake it took a few hours of debugging and code changes...
  2. Hi, I query the uniform location ,offset,...

    Hi,

    I query the uniform location ,offset, size, stride and type in each program, although I use std140 the code query everything from OpenGL, this may not be the most efficient way in std140 but...
  3. Hi, Thanks for the reply. I've installed...

    Hi,

    Thanks for the reply.

    I've installed latest 320.49 which behaves a little different then the previous drivers that broke my code.
    The UBO size returned is the size of all uniforms active...
  4. Issues with UBO std140 shared between different shaders using latest nVidia drivers

    Hi,

    I have a two programs, one is a fixed pipeline emulator, and the other is an extension that adds additional functionality to it. I want to share the same state (matrices, light, etc...), so i...
  5. Replies
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    957

    Solved, My mistake, for future use: 1. There...

    Solved,

    My mistake, for future use:
    1. There are two VAO that encapsulate all buffers state
    2. Instance geometry is shared between VAO but in back buffer the geometry was not set

    The weird...
  6. Replies
    1
    Views
    957

    copy data from non OpenGL context thread

    Hi,

    I'm trying to upload data to my rendering engine using a simple known approach:
    1. Rendering thread maps a buffer, back buffer and draw front buffer
    2. Working thread copy data to back...
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