Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: Martin_unique

Page 1 of 2 1 2

Search: Search took 0.01 seconds.

  1. Replies
    12
    Views
    987

    Re: OpenGL library installation

    When you install graphic card drivers from nvidia or ati binaries you should have the library and headers too. Well, I'm not sure about the headers, I don't have my machine here so I can't check....
  2. Replies
    6
    Views
    260

    Re: having problems under linux

    I don't see the line in your Makefile for including OpenGL headers & libraries, for example:

    -I /usr/X11R6/include
    -L /usr/X11R6/lib -lGL -lGLU

    Do you have those somewhere in there ?

    Martin
  3. Replies
    3
    Views
    171

    Re: Video card

    Did you read the README provided with nvidia drivers ? It contains detailed instructions on how to install the driver (ftp://download.nvidia.com/XFree86/Linux-x86/1.0-5328/README - this is the README...
  4. Replies
    8
    Views
    257

    Re: game programing

    Also flipcode.com has some info on the subject.

    Martin
  5. Replies
    1
    Views
    206

    Re: driver setup for Radeon Mobility

    Can you post part of your XF86config file ? That one which says Driver=... and Screen=... or similar. With X windows there are actually two drivers. One is the video hardware driver that is installed...
  6. Replies
    3
    Views
    171

    Re: Video card

    Can you provide your Linux flavor, version, card make & model ? Do you have X windows installed, and if so what version ?

    Martin
  7. Replies
    12
    Views
    987

    Re: OpenGL library installation

    OpenGL can be present on your system already, but the default OpenGL implementation does not have the hardware support (which means it's slow). I'm not sure if this is always the case, but they...
  8. Replies
    12
    Views
    987

    Re: OpenGL library installation

    What kind of Linux system are you using ?
    What is your display adapter (ATI, nvidia, other ?) - provide make and model.
    Do you have X windows installed ?

    Martin
  9. Replies
    4
    Views
    227

    Re: Learning openGL

    I'd suggest visiting those sites first:

    nehe.gamedev.net
    gametutorials.com

    They have a ton of examples on OpenGL coding, from beginner to experienced.
    When you're done with them and still...
  10. Replies
    4
    Views
    200

    quad trees and texture mapping

    Hello,
    This is not strictly OpenGL question, but I'm hoping there are people here who can answer it.
    Let's say you have a bunch of 3d objects, and they are all texture mapped to some textures. Then...
  11. Replies
    10
    Views
    494

    Re: Win32 Multithreading

    Hello,
    If you are new to multithreaded programming this might be a good starting point: http://www.serpentine.com/~bos/threads-faq/
    This is the faq for comp.programming.threads - you might also...
  12. Replies
    1
    Views
    399

    Re: Rain/snow resourses

    Hello,
    There's an article on this website (opengl.org) - "Advanced Graphics Programming Techniques Using OpenGL" (search for particle systems/precipitation). Also, there's Mark Kilgard's article on...
  13. Replies
    2
    Views
    182

    automatic mipmap generation

    Hello,
    OpenGL programming guide says that you can use gluBuild2DMipmaps() to create a series of textures (mipmaps) that provide extra detail for each level. It also says that each call 'calls...
  14. Replies
    1
    Views
    294

    texture cleanup

    Hello,
    If I understand correctly, glGenTextures() creates texture object(s), while glDeleteTextures() removes them. When I call glBindTexture() I specify the texture object to be used, and when I...
  15. Replies
    2
    Views
    196

    Re: texture width/height ratio

    Hello,
    Thank you for your reply. I went through my code again and I found out that the behavior is rather random unless you provide this function call:
    glTexEnvf(...,...,GL_REPLACE); It doesn't...
  16. Replies
    2
    Views
    196

    texture width/height ratio

    Hello,
    I've spent most of last night trying to fix my rather simple program. I got to the point where I was creating a simple image (512x32,RGB,3 bytes/pixel) and then I was using it as a texture...
  17. Replies
    1
    Views
    170

    texture width/height ratio

    Hello,
    I've spent most of last night trying to fix my rather simple program. I got to the point where I was creating a simple image (512x32,RGB,3 bytes/pixel) and then I was using it as a texture...
  18. Replies
    1
    Views
    1,106

    change coordinate system for 2D api

    Hello,
    I'm trying to write a 2D app with custom visual components, etc. I'd like to be able to specify component coordinates in screen coordinate system (upper left is 0,0 and x grows towards right...
  19. Re: how to change coordinate system to screen coordinates (0,0 at UpperLeft) ?

    I forgot to ask - I'm using bitmapped fonts where coordinates are specified by rasterPos2f(). Would those transformations affect the font position too ? I think there might be a problem with...
  20. Re: how to change coordinate system to screen coordinates (0,0 at UpperLeft) ?

    Hello,
    Thank you for your reply. I wanted to change the coordinate context because I want to write a 2D app and I wanted to create visual components (like those in Java), where you specify the top...
  21. how to change coordinate system to screen coordinates (0,0 at UpperLeft) ?

    Hello,
    I tried to modify the modelview matrix by multiplying it by a modified identity matrix (y coord was -1 instead of 1 to inverse y coordinates) and then translating it by vector 0,480 (my...
  22. how to disable typematic key (multiple keyPress/keyRelease) in OpenGL/X ?

    Hello,
    This might be somewhat off-topic, but perhaps some of you have had the same problem and found the solution for it. I'm using OpenGL (nvidia drivers) on Linux/X windows (XFree). When I'm...
  23. question on textures and vertex arrays

    Hello,
    I'm somewhat confused on how to put textures and vertex arrays together. I thought that once you put all the data you want to draw into vertex arrays you're done - you just call glDrawArrays...
  24. Replies
    2
    Views
    235

    question on octrees

    I'm somewhat confused on how octrees are used to check the frustum intersection with the 3d world. In OpenGL all transformations are performed on world 3d objects, while the frustum remains unchanged...
  25. Replies
    2
    Views
    169

    using textures with quad strips

    Hello,
    I have a set of rectangles with adjacent vertical edges (all rectangles are the same size), and I'd like to use quad strips to render those. However I need to map each rectangle with a...
Results 1 to 25 of 26
Page 1 of 2 1 2