Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Forum Threads; User: tdname

Search: Search took 0.04 seconds.

  1. Occlusion Culling with FBO+PBO+glReadPixels_async

    Started by tdname, 02-01-2013 09:21 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 1,171
    Last Post: 02-06-2013 10:17 AM
    by thokra  Go to last post
  2. Occlusion culling with ARB_occlusion_query

    Started by tdname, 10-29-2012 10:01 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 1,508
    Last Post: 10-30-2012 06:59 AM
    by tdname  Go to last post
    • Replies: 9
    • Views: 1,485
    Last Post: 10-24-2012 04:02 AM
    by tdname  Go to last post
  3. Transform Feedback with Delphi and nVidia CG

    Started by tdname, 10-04-2012 12:47 PM
    • Replies: 1
    • Views: 805
    Last Post: 10-12-2012 08:52 AM
    by tdname  Go to last post
  4. Picking after Vertex Shader has changed vertex

    Started by tdname, 11-23-2011 02:42 AM
    • Replies: 1
    • Views: 548
    Last Post: 11-23-2011 02:52 AM
    by BionicBytes  Go to last post
Results 1 to 5 of 5