Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: Luin

Search: Search took 0.01 seconds.

  1. Replies
    0
    Views
    327

    Correction Rotation Matrices (red book)

    On redbook, pp.673, description of rotaion matrices is confusing:

    a of glRotatef*(a, 1, 0, 0) is degree, so glRotatef*(a, 1, 0, 0) is not equal to rotaion matrix using a. (redbook uses : instead...
  2. Re: Represent Rotate and Translate by one Translate

    SED and bgl, thank you for pointing out “radians.” It works now!

    Matrix method suggestions seems helpful, too.

    Have a nice day!

    Luin
  3. Represent Rotate and Translate by one Translate

    Hi,
    I can get my desired result by

    --some transformations exist before next--
    glRotatef(angle, 0.f, 1.f, 0.f);
    glTranslatef(0.f, 0.f, 0.7f);
    DrawObject;

    Now, I want to represent shift of...
  4. Replies
    2
    Views
    248

    Re: model view transformation

    >What happens is that objects that are far away are smaller.

    So for perspective projection case, model-view matrix already contains this effect,,.

    >But, what could happen for your problem is...
  5. Replies
    2
    Views
    248

    model view transformation

    I am still confused by model-view transformation.

    Is the eye-coordinate space a Euclidian space? In other words, does the eye-coordinate space have orthogonal basis with (1,0,0), (0,1,0), and...
  6. How to make Virtual Texturing popular for consumers

    Well, it is important for OpenGL that 3Dlabs Virtual Texturing becomes popular for consumers. How can it be?

    Strategy1: support DirectX: to sell 3Dlabs consumer level boards, it must compete with...
Results 1 to 6 of 6