Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: AaronMiller

Search: Search took 0.01 seconds.

  1. Replies
    30
    Views
    8,039

    Ah, okay. I had noticed you seemed to target...

    Ah, okay. I had noticed you seemed to target select statements, but I didn't think anything of it.


    I was cramming stuff into certain "sections" of the post, which is why they didn't seem...
  2. Replies
    30
    Views
    8,039

    @Alfonse Reinheart Okay. Have a look here:...

    @Alfonse Reinheart

    Okay. Have a look here: http://aras-p.info/texts/VertexShaderTnL.html I ran into a similar need to emulate fixed-function support in my code, between different states (at the...
  3. Replies
    30
    Views
    8,039

    That's a really good point. I never thought of...

    That's a really good point. I never thought of slower hardware paths (with the exception of alignment specifically). Thank you!

    Cheers,
    Aaron
  4. Replies
    30
    Views
    8,039

    @mhagain Haha, yes. I like the idea of finding...

    @mhagain

    Haha, yes. I like the idea of finding out why too. But I'm personally more interested in finding out what the hardware does support to avoid the fall-back altogether. e.g., D3D has that...
  5. Replies
    30
    Views
    8,039

    Suggestions for OpenGL 5

    Hello, here are a few suggestions of things I would really like to see in OpenGL.

    Offline GLSL Compilation and Official Bytecode
    Okay, this is something that's been requested before, but it has...
Results 1 to 5 of 5