Ah, okay. I had noticed you seemed to target select statements, but I didn't think anything of it.
I was cramming stuff into certain "sections" of the post, which is why they didn't seem...
Type: Posts; User: AaronMiller
Ah, okay. I had noticed you seemed to target select statements, but I didn't think anything of it.
I was cramming stuff into certain "sections" of the post, which is why they didn't seem...
@Alfonse Reinheart
Okay. Have a look here: http://aras-p.info/texts/VertexShaderTnL.html I ran into a similar need to emulate fixed-function support in my code, between different states (at the...
That's a really good point. I never thought of slower hardware paths (with the exception of alignment specifically). Thank you!
Cheers,
Aaron
@mhagain
Haha, yes. I like the idea of finding out why too. But I'm personally more interested in finding out what the hardware does support to avoid the fall-back altogether. e.g., D3D has that...
Hello, here are a few suggestions of things I would really like to see in OpenGL.
Offline GLSL Compilation and Official Bytecode
Okay, this is something that's been requested before, but it has...