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Type: Posts; User: vamsee

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  1. Replies
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    Thanks for your inputs, luckily i dinn have to go...

    Thanks for your inputs, luckily i dinn have to go through the freeGlut route, i doubt it would have given any different result. Because, i finally solved it!!!

    As it turns out my code was...
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    sorry but i dont understand where did KHR_debug...

    sorry but i dont understand where did KHR_debug came in between ARB_debug, arent they like different implementations or something??
    (i also checked for the KHR_debug, that also is shown as missing...
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    So for earlier versions of openGL there is no way...

    So for earlier versions of openGL there is no way of confirming that debug context is enabled??
    thats sad!

    im on the latest drivers for my card(not the beta drivers though). I still dont see any...
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    yeah the handle is valid, i can draw primitives...

    yeah the handle is valid, i can draw primitives and all ....

    but, i cant make any debug functions to work!
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    hmmmn ... for creating debug context im passing...

    hmmmn ... for creating debug context im passing these attribs

    int attribs[] =
    {
    WGL_CONTEXT_MAJOR_VERSION_ARB, 4,
    WGL_CONTEXT_MINOR_VERSION_ARB, 2,
    WGL_CONTEXT_FLAGS_ARB, ...
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    how to get support for GL_ARB_debug_output

    Hi all,

    I was trying to check out the "GL_ARB_debug_output" extension.
    When i ran the 'glewInfo.exe' it gave me the below result for this extension

    GL_ARB_debug_output: ...
  7. Thanks for your response, i will look into the...

    Thanks for your response, i will look into the possibilities you've mentioned.
  8. How to get compile time errors for calling non core profile OpenGL commands

    Hi All,

    My Background(if is needed)
    Im pretty new to openGL, but i did some work in DirectX and HLSL, so i understand the 3d concepts and stuff.

    The Question
    How to get compile time errors...
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