Thanks for your inputs, luckily i dinn have to go through the freeGlut route, i doubt it would have given any different result. Because, i finally solved it!!!
As it turns out my code was...
Type: Posts; User: vamsee
Thanks for your inputs, luckily i dinn have to go through the freeGlut route, i doubt it would have given any different result. Because, i finally solved it!!!
As it turns out my code was...
sorry but i dont understand where did KHR_debug came in between ARB_debug, arent they like different implementations or something??
(i also checked for the KHR_debug, that also is shown as missing...
So for earlier versions of openGL there is no way of confirming that debug context is enabled??
thats sad!
im on the latest drivers for my card(not the beta drivers though). I still dont see any...
yeah the handle is valid, i can draw primitives and all ....
but, i cant make any debug functions to work!
hmmmn ... for creating debug context im passing these attribs
int attribs[] =
{
WGL_CONTEXT_MAJOR_VERSION_ARB, 4,
WGL_CONTEXT_MINOR_VERSION_ARB, 2,
WGL_CONTEXT_FLAGS_ARB, ...
Hi all,
I was trying to check out the "GL_ARB_debug_output" extension.
When i ran the 'glewInfo.exe' it gave me the below result for this extension
GL_ARB_debug_output: ...
Thanks for your response, i will look into the possibilities you've mentioned.
Hi All,
My Background(if is needed)
Im pretty new to openGL, but i did some work in DirectX and HLSL, so i understand the 3d concepts and stuff.
The Question
How to get compile time errors...