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Type: Forum Threads; User: padawan

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  1. Questions about VAOs

    Started by padawan, 11-21-2011 08:40 AM
    • Replies: 3
    • Views: 595
    Last Post: 11-21-2011 10:09 AM
    by padawan  Go to last post
  2. Are shader variables only per vertex and uniform?

    Started by padawan, 10-30-2011 10:06 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 2,214
    Last Post: 11-01-2011 01:36 AM
    by padawan  Go to last post
  3. Evaluation of flat variables

    Started by padawan, 10-03-2011 08:24 AM
    • Replies: 4
    • Views: 792
    Last Post: 10-04-2011 02:25 AM
    by padawan  Go to last post
  4. How to specify fragment shaders output?

    Started by padawan, 08-14-2011 08:38 AM
    • Replies: 3
    • Views: 1,296
    Last Post: 08-14-2011 05:21 PM
    by padawan  Go to last post
  5. glMultiDrawElements or glPrimitiveRestartindex?

    Started by padawan, 04-19-2011 07:48 PM
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 6,978
    Last Post: 04-22-2011 02:26 AM
    by Aleksandar  Go to last post
  6. Do I have to call glDisableVertexAttribArray?

    Started by padawan, 04-16-2011 12:18 AM
    • Replies: 4
    • Views: 4,594
    Last Post: 04-16-2011 01:22 AM
    by padawan  Go to last post
  7. Best way to do clipping?

    Started by padawan, 04-12-2011 10:59 PM
    • Replies: 4
    • Views: 1,545
    Last Post: 04-13-2011 02:12 AM
    by padawan  Go to last post
  8. Best way to handle multiple shaders

    Started by padawan, 03-06-2011 09:34 PM
    • Replies: 9
    • Views: 4,085
    Last Post: 03-08-2011 02:19 AM
    by padawan  Go to last post
  9. Starting with OpenGL, Nvidia and Linux

    Started by padawan, 12-02-2010 11:27 PM
    • Replies: 9
    • Views: 2,677
    Last Post: 12-04-2010 07:12 AM
    by padawan  Go to last post
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