I only planned on making atleast 2 derived classes, one for 2.1 (this is the minimum version I want to support) and one for 3.1+. I haven't worked much with OpenGL yet so depending on what I learn I...
Type: Posts; User: monkey
I only planned on making atleast 2 derived classes, one for 2.1 (this is the minimum version I want to support) and one for 3.1+. I haven't worked much with OpenGL yet so depending on what I learn I...
So, this is not a viable way to check what version of OpenGL is available I take it?
Hello, I've been tinkering about with GL Load and I'm wondering if I need to "unload" the functions if I want to make another call to LoadFunctions().
And also, does glload::GetMajorVersion() and...
Thanks, that got me started atleast.
I decided to create an abstract base class "GLContext" which I would derive other classes from, such as GL2_1Context. They all implement the functions of...
So, are there any performance hits if I use the "compatilbility" context instead of a "core" that is supported on the system running the application?
EDIT:
I found this older thread which...
Hello, I'm rather vexed by all these different versions of OpenGL and the lack of information regarding writing good code that will give me decent backward compatibility. You see I'm planning on...
Thanks for the quick response.
Follow-up question: How do I pick the right extension loading library? I noticed there are a few and I'm not really sure which one I should use or which ones would...
Hello, I recently started looking into OpenGL and I was wondering what version of OpenGL I should target? I'm guessing that you should provide compatibility with older versions and such, but how "far...