For a simple case such as firing bullets at a target, you could try using the select mode in OpenGL. Use an ortho view the width of the bullet, from the initial position of the bullet, looking in...
Type: Posts; User: JWH
For a simple case such as firing bullets at a target, you could try using the select mode in OpenGL. Use an ortho view the width of the bullet, from the initial position of the bullet, looking in...