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Type: Forum Threads; User: shapeare

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    • Replies: 1
    • Views: 226
    Last Post: 08-20-2014 12:53 AM
    by Agent D  Go to last post
  1. How to disable auto-optimization for GLSL

    Started by shapeare, 09-25-2013 08:07 PM
    • Replies: 2
    • Views: 1,204
    Last Post: 09-26-2013 01:08 AM
    by GClements  Go to last post
  2. Ray-Line intersection test

    Started by shapeare, 09-18-2013 05:01 AM
    • Replies: 0
    • Views: 1,928
    Last Post: 09-18-2013 05:01 AM
    by shapeare  Go to last post
    • Replies: 1
    • Views: 670
    Last Post: 07-25-2013 05:22 PM
    by Dark Photon  Go to last post
  3. Shader Program size limit

    Started by shapeare, 07-06-2013 10:16 PM
    • Replies: 1
    • Views: 1,137
    Last Post: 07-07-2013 04:18 PM
    by marcClintDion  Go to last post
  4. Map a cube to a sphere

    Started by shapeare, 06-24-2013 06:29 AM
    • Replies: 8
    • Views: 1,773
    Last Post: 06-27-2013 05:08 PM
    by tonyo_au  Go to last post
  5. How to generate NURBS surfaces

    Started by shapeare, 10-28-2012 09:41 PM
    • Replies: 5
    • Views: 3,349
    Last Post: 12-12-2012 10:49 AM
    by HeinsDieter  Go to last post
    • Replies: 1
    • Views: 895
    Last Post: 08-06-2012 06:54 AM
    by shapeare  Go to last post
    • Replies: 3
    • Views: 1,685
    Last Post: 07-24-2012 12:36 PM
    by arekkusu  Go to last post
  6. the use of glDrawElementsBaseVertex()

    Started by shapeare, 07-20-2012 08:16 AM
    • Replies: 7
    • Views: 3,038
    Last Post: 07-20-2012 09:28 PM
    by aqnuep  Go to last post
  7. about CUDA computation time

    Started by shapeare, 07-07-2012 12:11 AM
    • Replies: 0
    • Views: 594
    Last Post: 07-07-2012 12:11 AM
    by shapeare  Go to last post
    • Replies: 2
    • Views: 1,142
    Last Post: 07-02-2012 06:40 PM
    by shapeare  Go to last post
    • Replies: 3
    • Views: 1,919
    Last Post: 06-04-2012 08:58 PM
    by aqnuep  Go to last post
  8. how to lookup cube map texture array in GLSL

    Started by shapeare, 06-02-2012 08:08 AM
    • Replies: 1
    • Views: 1,468
    Last Post: 06-03-2012 12:35 AM
    by Alfonse Reinheart  Go to last post
  9. how to use 6 2d textures as 1 cube texture

    Started by shapeare, 05-11-2012 05:09 AM
    • Replies: 8
    • Views: 2,004
    Last Post: 05-11-2012 08:15 PM
    by shapeare  Go to last post
  10. Screen space ambient occlusion

    Started by shapeare, 04-27-2012 11:02 PM
    • Replies: 3
    • Views: 1,695
    Last Post: 04-28-2012 01:22 AM
    by shapeare  Go to last post
  11. How does OpenGL rasterize pixels?

    Started by shapeare, 04-10-2012 08:42 PM
    • Replies: 3
    • Views: 949
    Last Post: 04-11-2012 12:01 AM
    by tonyo_au  Go to last post
  12. Cannot correctly render sky box

    Started by shapeare, 03-21-2012 07:43 AM
    • Replies: 0
    • Views: 754
    Last Post: 03-21-2012 07:43 AM
    by shapeare  Go to last post
  13. orthographic projection matrix in GLTools

    Started by shapeare, 02-16-2012 07:36 PM
    • Replies: 1
    • Views: 1,101
    Last Post: 02-16-2012 08:43 PM
    by Alfonse Reinheart  Go to last post
  14. counterpart to "float4 uv[8] :TEXCOORD0" in GLSL

    Started by shapeare, 02-11-2012 01:21 AM
    • Replies: 3
    • Views: 1,784
    Last Post: 02-11-2012 10:24 PM
    by Alfonse Reinheart  Go to last post
  15. GLSL texture data format

    Started by shapeare, 01-12-2012 06:02 PM
    • Replies: 2
    • Views: 1,025
    Last Post: 01-13-2012 02:17 PM
    by thokra  Go to last post
  16. feed the data into a texture

    Started by shapeare, 01-09-2012 08:41 PM
    • Replies: 5
    • Views: 955
    Last Post: 01-13-2012 04:01 AM
    by Kopelrativ  Go to last post
  17. glDrawElements() and the built-in gl_VertexID

    Started by shapeare, 01-10-2012 11:45 PM
    • Replies: 2
    • Views: 1,171
    Last Post: 01-11-2012 07:17 PM
    by shapeare  Go to last post
  18. the gDEBugger texture viewer

    Started by shapeare, 12-15-2011 09:00 PM
    • Replies: 5
    • Views: 1,205
    Last Post: 12-18-2011 07:43 AM
    by aqnuep  Go to last post
  19. How to get the depth value on the other side

    Started by shapeare, 12-13-2011 06:05 AM
    • Replies: 4
    • Views: 906
    Last Post: 12-14-2011 02:57 AM
    by thokra  Go to last post
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