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Type: Posts; User: Sobeit

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    Thanks, I'll try that later.

    Thanks, I'll try that later.
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    thanks for attention. but yes, I have searched on...

    thanks for attention. but yes, I have searched on the net for a while, either of tutorial you mentioned is using deprecated opengl api or I can't build it in VS2012.
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    can't do shadow mapping correctly

    Hi all,

    I've beening trying to do shadow mapping with glsl for a week, But I can't get the correct scene. I guess if it's because I didn't render the depth to texture correctly. and to clamp the...
  4. thank you guys. debug with color is a great idea,...

    thank you guys. debug with color is a great idea, I'll try that out.
  5. How to debug with shader, I've been stuck for 2 days and having no clue...

    I'm a beginner in opengl, recently I'm learning GLSL.
    but I find it's really difficult to dubug because I can't make break piont in shader files(that't usually how I do it).
    I also tried use...
  6. as you mentioned window-space is a 3d coord,...

    as you mentioned window-space is a 3d coord, right? I thought it was mapped from ndc and was a 2d coord.
  7. what is the range of clipping space in OpenGL?

    I'm a beginner in opengl, and I enounter a problem concering about clipping space.
    I read from opengl 4.0 reference that Values specified by glClearDepth are clamped to the range 0 1.
    but the...
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    Re: help with interactive water effect!

    Thank your for your advice! But still, I want to try it out. Can you offer some ideas? Maybe some simple example without reflection and refraction. For now I just want to implement on a physical...
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    Re: help with interactive water effect!

    is there anyone can help?
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    help with interactive water effect!

    Hi,
    I'm a beginner with opengl and I have already achieved a water effect with ripples and waves. Now I want to implement a interactive water effect, such as continuous waves tracking my mouse and...
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