Thanks, I'll try that later.
Type: Posts; User: Sobeit
Thanks, I'll try that later.
thanks for attention. but yes, I have searched on the net for a while, either of tutorial you mentioned is using deprecated opengl api or I can't build it in VS2012.
Hi all,
I've beening trying to do shadow mapping with glsl for a week, But I can't get the correct scene. I guess if it's because I didn't render the depth to texture correctly. and to clamp the...
thank you guys. debug with color is a great idea, I'll try that out.
I'm a beginner in opengl, recently I'm learning GLSL.
but I find it's really difficult to dubug because I can't make break piont in shader files(that't usually how I do it).
I also tried use...
as you mentioned window-space is a 3d coord, right? I thought it was mapped from ndc and was a 2d coord.
I'm a beginner in opengl, and I enounter a problem concering about clipping space.
I read from opengl 4.0 reference that Values specified by glClearDepth are clamped to the range 0 1.
but the...
Thank your for your advice! But still, I want to try it out. Can you offer some ideas? Maybe some simple example without reflection and refraction. For now I just want to implement on a physical...
is there anyone can help?
Hi,
I'm a beginner with opengl and I have already achieved a water effect with ripples and waves. Now I want to implement a interactive water effect, such as continuous waves tracking my mouse and...