Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: brcain

Page 1 of 6 1 2 3 4

Search: Search took 0.01 seconds.

  1. Replies
    1
    Views
    200

    Image-based GLSL target tracker?

    Hello,

    Hope I'm not too off-topic ... I'm looking to implement a very simplistic contrast tracker in GLSL ... for example, an algorithm that would track "hot" pixels in an IR or Night-vision...
  2. Replies
    10
    Views
    707

    Re: Camera Target Tracking ...

    Hope I'm not too off topic ... besides the camera angles, I'm needing something that also does the image processing ... say a contrast tracker ... for example, an algorithm that would track "hot"...
  3. Replies
    1
    Views
    238

    URL for OpenGL 2.0 redbook examples?

    Hello,

    Where are the OpenGL 2.0 redbook examples?

    The following only has up to OpenGL 1.4.
    http://www.opengl-redbook.com/code/

    Thanks,
    Ben
  4. Replies
    3
    Views
    2,561

    Re: How to get HWND of GLUT window?

    Yep. I've been more of a Linux developer over the years. I totally missed that. I must have pulled that from long ago and never revisted. Thanks!!!

    Used to do this ...


    HDC deviceContext =...
  5. Replies
    3
    Views
    2,561

    Re: How to get HWND of GLUT window?

    This seems to work. Although it might be unorthodox. I placed the following code snippet in the glutIdleFunc(). This gives the OpenGL window time to be completely realized. If you call it before...
  6. Replies
    3
    Views
    2,561

    How to get HWND of GLUT window?

    Just wondering ... is it possible to get the HWND of a GLUT window? ... to say define your own fonts with wglUseFontBitmaps().

    I *know* I can (and have) used Win32 rather than GLUT. But, is it...
  7. Re: GLSL Getting Started Tutorial out there?

    I was able to get GLSL to work with Fedora Core 2 after downloading the latest nVIDIA driver. I haven't tried lately with RH.
  8. Replies
    1
    Views
    120

    Re: Getting Overlays to work

    Does your card support overlay planes? Are you specifying the correct visual?

    What's the output of /usr/X11R6/bin/glxinfo? You should see something like ...


    visual x bf lv rg d st...
  9. Replies
    3
    Views
    367

    Re: trident cyberblade

    What version of Linux do you have? What type of graphics card?

    Install the driver for your card and setup the configuration file (e.g. XF86Config).

    For nVIDIA, can get driver at ...
  10. Replies
    2
    Views
    312

    Re: bitmap as a raster pic

    Didn't mention this, but, for copying pixels to frame buffer use glRasterPos*() to set location for glDrawPixels().
  11. Replies
    1
    Views
    753

    Re: background image

    Not sure if this is what you're after, but, try looking at OpenGL functions to copy an image to the frame buffer -- glDrawPixels(), glRasterPos*(), etc. You might also look at texturing a...
  12. Replies
    6
    Views
    1,446

    Re: OpenGL Rendering

    You can also write your own loader/renderer. Get the OpenFlight specification from http://www.multigen-paradigm.com/support/dc_standards.shtml
  13. Replies
    6
    Views
    398

    Re: help ,how to use glut in MFC

    See WGL (Windows OpenGL Extensions) functions such as wglCreateContext, wglMakeCurrent, etc. Do a Google search, this FAQ, etc. and you'll find numerous examples of OpenGL and MFC.
  14. Replies
    4
    Views
    1,551

    Re: Closest point on a Vector to a point

    The closest point on a line to another point p1 is the intersection of the line with a perpendicular line formed from the point p1 to the line. If testing with line segment rather than a line...
  15. Replies
    2
    Views
    312

    Re: bitmap as a raster pic

    A bitmap is a rectangular array of 0's and 1's. OpenGL doesn't support pixmaps. Either look at texturing or copying image data directly into the frame buffer.
  16. Replies
    2
    Views
    192

    Re: A Stupid question about OpenGL Version

    printf("OpenGL Version : %s\n", glGetString(GL_VERSION));
    printf("OpenGL Vendor : %s\n", glGetString(GL_VENDOR));
    printf("OpenGL Renderer : %s\n", glGetString(GL_RENDERER));
  17. Replies
    0
    Views
    301

    Image special effects

    I'm looking for image processing algorithms to produce special effects (e.g. water droplets, ripples, wipes, streaks, tiling, etc.) using OpenGL/GLSL and DirectX/HLSL.

    An sources of information or...
  18. Replies
    1
    Views
    320

    Re: OpenGL, GUI question?

    I've heard good things about wxWidgets. It's an open-source, cross-platform, C++ GUI framework.
  19. Re: which library allows you to open multiple gl windowes

    You can do this directly with Motif/X.

    Yes. See glXCreateNewContext and p663 of OpenGL redbook.
  20. Replies
    2
    Views
    255

    Re: GeForceFX vs QuadroFX

    See the article at http://www.nvidia.com/object/quadro_geforce.html
  21. Replies
    7
    Views
    508

    Re: Using OpenGL without using the mainloop

    One reason you might need a thread is for time consuming tasks. In other words, don't spend too much time in the idle callback. Otherwise, the UI will appear to lock-up. This is because the...
  22. Replies
    7
    Views
    508

    Re: Using OpenGL without using the mainloop

    What GUI toolkit are you using?

    Make sure that your event loops cooperate nicely. Are they in the same thread? If so, make sure you don't starve the GUI event processing. Otherwise your UI...
  23. Replies
    7
    Views
    508

    Re: Using OpenGL without using the mainloop

    It's an issue of event-driven programming and user-interface responsiveness. The event-driven model doesn't look natural at first glance. But it makes sense for a lot of reasons.

    Also, the main...
  24. Replies
    5
    Views
    1,137

    Re: multiple keystrokes and holding a key down...

    Could you not use the rotation rate approach ... and merely stop rotating when the particular button is released? ... more of a state-driven approach. Just a thought :)
  25. Thread: Zooning

    by brcain
    Replies
    2
    Views
    140

    Re: Zooning

    What is zooning? Are you zooming for a 2D or 3D view.
Results 1 to 25 of 149
Page 1 of 6 1 2 3 4