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Type: Posts; User: ein_shved

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  1. Replies
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    I found the solution. Its simple and very evident...

    I found the solution. Its simple and very evident I'm stupid because I don't think aboth that before. Simple syncronisation via condition variable: second thread (with gpgpu) waits for thirst to drow...
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    Oh my fail... I must to sleep more((

    Oh my fail... I must to sleep more((
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    Optimized uniform

    I have shader
    vert:


    uniform vec3 u_Camera;
    uniform float u_WaterLevel;
    uniform vec3 u_LightPosition;

    in vec3 in_Vertex;
    in vec3 in_Normal;
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    So its mean, theat GPU can't process more then...

    So its mean, theat GPU can't process more then one glDraw* call at once, so its mean thet I can't do smth to make CPU-like multithreading, using shaders in both threads?
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    async glXSwapBuffers()

    Hi
    I have two-threading programm, where one thread for drawing, second for calculation on shaders. Both threads has own context, second was created like that:

    GLint attributes[] = { GLX_RGBA,...
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    Eah Im find the problem! Thanks))

    Eah Im find the problem! Thanks))
  7. Replies
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    Another question. I have 3 2D buffers, put into...

    Another question. I have 3 2D buffers, put into texture:

    vector<GLfloat> vBuffers (m_Dimension * m_Dimension *3, m_Position.z); //m_Position != 0
    m_pPerfectWater->tBindingMutex.lock();...
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    Ok I already found out. Thanks)

    Ok I already found out. Thanks)
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    Thanks, Im install new driver and it works, as I...

    Thanks, Im install new driver and it works, as I can see. But now I have another question.
    Ho to devide the output stream from my shader to multiple buffers. I want the transform feedback feature to...
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    Okay, another question. How can I find out, is...

    Okay, another question.
    How can I find out, is my GTS 250 support this feature or not?
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    Transform Feedback

    Hi,

    I am trying to use Transform Feedback with GL_VERSION (3.2.0 NVIDIA 195.36.31). When Im trying to load function pointer for example:

    glGenTransformFeedbacks =...
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    Oh Im so sorry, I has an mistake in my C++ code....

    Oh Im so sorry, I has an mistake in my C++ code. I forget to put back glNormalPointer instead glVertexAttribPointer, in binding normal vbo after some experiments. Forget me, please))
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    Thirst in shaders

    Hi Im trying to understadn shaders and my thist experiant has not good result. So here some variants code of vertex shader:


    #version 120
    void main(void) {
    gl_Position = ftransform();
    }
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