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Type: Posts; User: ProXicT

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  1. I still find OpenGL better than DirectX, but...

    I still find OpenGL better than DirectX, but these little things lead me to switch to DirectX...I don't really know, what is better for making games today...
  2. Ok, thank you very much! I was just wondering...

    Ok, thank you very much!
    I was just wondering about it becouse most modern games don't have even a third of what my app has. Not a serious problem, once again, thank you and have a nice day :)
  3. So when I run the app on nVidia GPU, it won't...

    So when I run the app on nVidia GPU, it won't take so many handles?
  4. I am just wondering, why the...

    I am just wondering, why the pixelformatdescriptor takes so many handles...it seems really weird to me...
  5. Actually my idea was to create editbox as a text...

    Actually my idea was to create editbox as a text input window, the button was just for testing purposes.
    I want to keep the visual interface of the windows controls and mainly the funcionality as...
  6. Thank you for a quick reply. I am runing on...

    Thank you for a quick reply.
    I am runing on Windows 8 and on AMD Radeon HD7770 VaporX GPU with the latest 14.100.0.0 driver. My collegue has the same problem with Windows 8.1 on AMD Radeon as well.
  7. OpenGL scene overlaps windows controls c++ winapi

    Hi there!
    I'm trying to create simple button on top of openGL scene, but I have one serious problem.
    I am using double buffer and when I want to draw the button, it is covered by the openGL scene....
  8. c++ Winapi handles grows up to 1800 with pixelformatdescriptor

    Hello guys, I have one serious problem with pixelformatdescriptor
    ...
    static PIXELFORMATDESCRIPTOR pfd =
    {
    sizeof(PIXELFORMATDESCRIPTOR),
    1,
    PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL |...
  9. Ok, thank you for your fast reply ;)

    Ok, thank you for your fast reply ;)
  10. Could you send us any coding of one of the...

    Could you send us any coding of one of the options? As I said, we are fairly new in OGL, so we don't understand it much... We have tried a lot to get it work, but not really successfully. First time...
  11. Using 32bit bitmaps with alpha channel as a texture - Transparency problem

    Hello, World!
    I'm developing a small game with my friend and we have a small but important problem.
    We are trying to make transparency with 32-bit bitmap textures but not successfully. We think...
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