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Type: Posts; User: asda333

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    I guess so, but if you have a lot of labels, it...

    I guess so, but if you have a lot of labels, it becomes confusing which three shall i use then which three shall i use after as you have to connect it and the surface does become slanted at some...
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    is there like an algorithm to deduce the topology...

    is there like an algorithm to deduce the topology from a set of points
    there is the long way of doing it by by rendering cubes for each point.
    then obtain the corners and then from that obtain...
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    that's the hard part, i only have points i don't...

    that's the hard part, i only have points i don't know how to get them into triangle points unless i just take any 3 points.
    so what you are saying for the first triangle you use the first three...
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    so for example lets say i have a list of...

    so for example

    lets say i have a list of vertices out of the list i keep on feeding opengl three points.

    so i loop through the vectors

    glBegin(GL_TRIANGLE_STRIP)
    for(int...
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    how to render complex shapes

    Hi

    I want to know how do you render a complex shape.

    lets say i have a pyramid and i have vertex point for each corner in the pyramid and i want to render the surface of the object only.

    i...
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    opengl in loop help

    Hey guys

    I couldn't find anyone to help on this problem so hope you guys can help

    so this is how my program works

    i have the glut init function, glut keyboard press and resize function...
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