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Type: Posts; User: Teamworkguy2

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    Thanks for the enlightenment on question one. ...

    Thanks for the enlightenment on question one.
    Sorry about question two, I was not thorough enough when reading that page.
    Thank you so much for your time and experienced advice.
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    Vertex Array Object Rendering Questions

    Windows 7 - 64bit - GTS 450 (driver verions 8.17.12.9610)
    Open GL 4.2
    Learning Area: VAO usage

    1. What happens when you rebind the currently bound VAO with glBindVertexArray()? Is there a...
  3. Solution to rendering VAOs with Shaders

    Well, I have made the move to shaders and have spent the last week or so trying to figure out how to use shaders and how to create working VBOs/VAOs.
    I found a good example of how to program in...
  4. Anyone have any ideas, I'm still trying to work...

    Anyone have any ideas, I'm still trying to work on this problem.

    Note:
    I noticed a error in my post, this comment

    // Hard coded 32 bytes for...
  5. VBO with generic attributes and shader does not render

    Using Windows 7 (x64) with Nvidia GTS 450
    Open GL 4.2.0 (lwjgl 2.8.4)
    Shaders are compiled with #version 130

    I'm *trying* to use buffer objects in GL and the result is a black screen (immediate...
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    I have spent quite a lot of time trying to find...

    I have spent quite a lot of time trying to find out how to use Open GL Buffer Objects with VertexPointer(), NormalPointer(), etc. without using shaders, and I have not found a solution.
    If someone...
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    Simple working VBO in LWJGL

    It's come to this, I've been learning Open GL (via LWJGL) for the last few months and managed to learn enough from website and the Open GL documentation to write code using display lists, normals,...
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