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Type: Posts; User: guju

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  1. Thread: Back face culling

    by guju
    Replies
    2
    Views
    172

    Back face culling

    Hi There!
    I have a 3D Model which is built up from quad elements. OGL makes with the depth buffer a culling of hidden faces. Can i speed up with my own hidden surface method and how?
    Thanks
    Juergen
  2. Replies
    3
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    169

    Re: Create Picture file format

    Thanks! That's it!
    Juergen
  3. Replies
    3
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    169

    Create Picture file format

    Hi!
    I want to copy my window into a file. It works fine to read the pixels, but now i do not know how to store them into a file. I do not care if it is a gif,ps or bmp file format. It should only be...
  4. Thread: Static Quad

    by guju
    Replies
    2
    Views
    159

    Re: Static Quad

    I just do like this:
    glMatrixMode( GL_PROJECTION );
    glPushMatrix();
    glLoadIdentity();

    glBegin(GL_QUADS)
    //** Draw
    glEnd();

    glPopMatrix();
  5. Thread: Static Quad

    by guju
    Replies
    2
    Views
    159

    Static Quad

    Hi there!
    I want to display a quad at the right corner of my display. It should be not affected by any mouse movements. I made it already for perspective view like following:...
  6. Replies
    0
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    480

    QUAD_STRIP and Draw Elements

    Hi There!
    I want to draw some cubes. Each cube is defined by a quad_strip and two quads. Is it possible to draw all the quad_strips with one gldrawelements call?
    Thanks
    Juergen
  7. Thread: 1D Texture

    by guju
    Replies
    4
    Views
    297

    Re: 1D Texture

    My error was, that i used display lists. Now i use immediate mode, and it works!
    thanks
  8. Thread: 1D Texture

    by guju
    Replies
    4
    Views
    297

    Re: 1D Texture

    the stripe image is ok, because i display a color bar from min. to max.???????????
  9. Thread: 1D Texture

    by guju
    Replies
    4
    Views
    297

    1D Texture

    Hi There!
    I create a 1d texture as follows:
    glGenTextures(1,&texResult);
    glBindTexture( GL_TEXTURE_1D,texResult);
    glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA, stripeImageWidth, 0, GL_RGBA,...
  10. Thread: glutSetCursor

    by guju
    Replies
    0
    Views
    88

    glutSetCursor

    Is it possible to create my own cursor style from a bitmap?
    Thanks
    Juergen
  11. Thread: GLUI

    by guju
    Replies
    3
    Views
    154

    Re: GLUI

    I have done it with MSVC++, but it should be now problem!
  12. Thread: OT: download this

    by guju
    Replies
    28
    Views
    2,471

    Re: OT: download this

    I tried your progy on my Win XP prof.(no service pack) german and it did not work. Two warnings:
    - MessageBox saying that "uninstaller setup failed to initialize. You may not be able to uninstall...
  13. Replies
    3
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    1,006

    Re: gluPerspective Near and Far Plane

    Why is it easier?
  14. Replies
    3
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    1,006

    gluPerspective Near and Far Plane

    Hi!
    I create my viewing volume with:
    gluPerspective(angle, (GLfloat)w / (GLfloat)h, radius/100, 3*radius);
    Then i wanted to create a quad at the near and at the far plane, which fill the whole...
  15. Replies
    1
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    125

    Static part, Please help

    Hi! I want to diplay all my 3d models, which i can rotate with the mouse. This works fine, but now i want to add a quad on the screen, which does not move during my mouse action. It should be static....
  16. Replies
    1
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    215

    display colored rectangle

    i want to display my 3d stuff and two fixed rectangles. therefore i wanted to use a bitmap, but how can i fix it on screen.
    Thanks
    Juergen
  17. Thread: Color Bar

    by guju
    Replies
    1
    Views
    173

    Color Bar

    Hi!
    I display textures on my nodes, which is calculated from a value on the node. I want now to display a color bar, which shows the values of the color. It is build up of 10 rectangulars with...
  18. Replies
    5
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    515

    Re: GL_TRIANGLE_FAN with glDrawElements

    Ok,LordLornos. I have now defined center, corner1,corner2,corner3,corner4. Then i call
    glDrawElements (GL_TRIANGLE_FAN, numQuads*4, GL_UNSIGNED_INT, elements_texture_tri);
    But i see strange...
  19. Replies
    5
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    515

    GL_TRIANGLE_FAN with glDrawElements

    Hi!
    I have splittet my quads into four tris. I stored the vertexindices an an array like:
    v0,v1,v2,v0,v2,v3,v0,v3,v4,v0,v4,v1
    Then i call:
    glDrawElements (GL_TRIANGLE_FAN, numQuads*4,...
  20. Replies
    12
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    1,163

    Re: Gouraud-Interpolation

    I divide my quads now into four tria-elements. The color interpolation works very good, but performance goes done! I use GL_TRIANGLE_FAN's for each quad. Can i use GL_TRIANGLE_FAN with vertex arrays?
  21. Replies
    12
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    1,163

    Re: Gouraud-Interpolation

    I am reading in files, where fem-elements are defined. In some cases a quad can have very bad geometry. So that is the reason why i have to take these cases also into account!!
  22. Replies
    12
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    1,163

    Re: Gouraud-Interpolation

    How do you split the quad into four trias? If i use the gravity point, in some cases it can bee outside of the quad!
  23. Replies
    10
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    1,085

    Re: Display Lists and DrawElements performance

    Yes i did. It is 4096. But does it mean that i have to create about 100 arrays holding the vertices and the same for the elements? Then i have to create a call drawelements for each of these arrays....
  24. Replies
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    1,085

    Re: Display Lists and DrawElements performance

    I only have to split up the array of element indices, but not the array of vertex data. Is this right, or should i split my vertex array?
  25. Replies
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    1,085

    Re: Display Lists and DrawElements performance

    I also want to be independent of 3d Hardware. SO, i do not want to use extensions, which are from NV, or some one else. What do you think about the three methods ore other?? Are there better ones....
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