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Type: Posts; User: JMSDKS

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    Thanks for the ideas. I will have to digest...

    Thanks for the ideas. I will have to digest them. My brain has been swimming lately with matrices, quaternions, GLSL, etc.

    What I am doing right now is computing a scale factor to scale the...
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    Reversing perspective foreshortening.

    Hi. I have a 3D scene that I am rendering in a perspective projection. I have a camera that I use to orbit around the scene, always looking at the origin. In addition the scene itself can...
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    Re: Multi-texturing equation question.

    MalcomB - I have done some shader work in the past and I agree it would be much better to do it that way. But I find that programmable shaders are slower for some reason and my current video card...
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    Multi-texturing equation question.

    Hello. I am trying to implement a simple multi-texturing equation but can't seem to find the combiner selection that I need. I am using an ATI card so some of the new ATI extensions are available...
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    Re: gl.h, glext.h, and opengl32.dll

    Thanks. I did not realize that relevant opengl32.dll updates come automatically via the nVidia drivers but it certainly makes sense.
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    gl.h, glext.h, and opengl32.dll

    Hello. I am working a little with multi texturing and was trying to use GL_SUBTRACT but it is not in either gl.h or glext.h. I have an nVidia GeForce Quadro 4 900XGL adapter with the latest...
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