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Type: Posts; User: ducle91

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    Display Fonts/ Texts Opengl

    Hello everyone!
    So today the problem I have is displaying the text/font itself. A lot of online sources recommend using bitmap, but I wasn't able to get anything display(i'm still fairly new to...
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    All the stuff are drawn in a separate class, I...

    All the stuff are drawn in a separate class, I just wanted to focus on how splitting the screen and having its own control. I know I'm suppose to draw something between each viewports but all the...
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    thanks for the reply! I just realized that when I...

    thanks for the reply! I just realized that when I compiled my program, that the top half of the code doesn't even execute, only the bottom half gets executed, any ideas as to why it's doing that?
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    Thanks for replying. I tried clearing the depth...

    Thanks for replying. I tried clearing the depth buffer but it didn't make any different, I still only have the top half rendered while the bottom half is still blue. I can't seem to get a...
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    multiple views, split screen

    Hello everyone, I'm having some trouble rendering the bottom half of my split screen using glViewports. I also want to implement each screen to have its own control but it seems like the entire scene...
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    i did implement GL.Ortho() but for some reason I...

    i did implement GL.Ortho() but for some reason I cannot get the line to draw....
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    I did use ortho-projection, but i didn't have any...

    I did use ortho-projection, but i didn't have any luck either. I've been looking around online and most suggest use Matrix projection and Ortho-projection to allow the user to draw the lines. But...
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    Drawing lines in 3D space using mouse

    Hello everyone!
    I'm having a bit of trouble figuring out how to draw a line in 3D space.
    What I want to do is allow the user to use their mouse to draw a line anywhere in the 3D space.
    They...
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