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Type: Forum Threads; User: cireneikual

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  1. Path Tracer / Scanline hybrid

    Started by cireneikual, 11-10-2013 10:44 AM
    • Replies: 0
    • Views: 829
    Last Post: 11-10-2013 10:44 AM
    by cireneikual  Go to last post
  2. Color Cube Map No Depth Test

    Started by cireneikual, 03-06-2013 04:15 PM
    • Replies: 7
    • Views: 1,595
    Last Post: 03-10-2013 08:20 AM
    by cireneikual  Go to last post
    • Replies: 9
    • Views: 3,387
    Last Post: 02-08-2013 11:52 AM
    by cireneikual  Go to last post
    • Replies: 2
    • Views: 1,732
    Last Post: 12-16-2012 01:11 AM
    by tonyo_au  Go to last post
  3. Fast Stencil Light Volumes for Deferred Shading

    Started by cireneikual, 09-12-2012 08:01 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 13,726
    Last Post: 09-18-2012 06:44 AM
    by kRogue  Go to last post
  4. Depth Clamped Decals

    Started by cireneikual, 08-27-2012 10:32 AM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 4,702
    Last Post: 09-17-2012 08:21 PM
    by michagl  Go to last post
  5. How to Access FBO Depth Texture in GLSL

    Started by cireneikual, 09-14-2012 01:40 PM
    • Replies: 5
    • Views: 2,806
    Last Post: 09-15-2012 09:20 AM
    by Dark Photon  Go to last post
  6. HDR Texture Format Issues

    Started by cireneikual, 08-09-2012 04:26 PM
    • Replies: 4
    • Views: 2,334
    Last Post: 08-11-2012 04:14 AM
    by cireneikual  Go to last post
  7. gl_FragCoord.y always 0

    Started by cireneikual, 07-21-2012 04:34 PM
    • Replies: 5
    • Views: 2,111
    Last Post: 07-25-2012 09:52 AM
    by cireneikual  Go to last post
  8. UBO Breaks Shader?

    Started by cireneikual, 06-25-2012 10:51 AM
    • Replies: 7
    • Views: 3,206
    Last Post: 06-30-2012 07:51 PM
    by cireneikual  Go to last post
  9. Deferred Shading Performance Problems

    Started by cireneikual, 06-15-2012 08:25 AM
    3 Pages
    1 2 3
    • Replies: 28
    • Views: 7,095
    Last Post: 06-24-2012 06:07 PM
    by Dark Photon  Go to last post
  10. Omnidirectional Shadow Maps

    Started by cireneikual, 04-29-2012 06:21 PM
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 6,087
    Last Post: 05-16-2012 03:36 PM
    by Dark Photon  Go to last post
  11. indexed vertex VBO and unindexed color VBO

    Started by cireneikual, 03-26-2012 02:07 PM
    • Replies: 3
    • Views: 1,189
    Last Post: 03-27-2012 11:53 PM
    by tonyo_au  Go to last post
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