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Type: Forum Threads; User: fiodis

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  1. Multitexturing in OpenGL 3.1

    Started by fiodis, 08-04-2013 03:58 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 1,639
    Last Post: 08-07-2013 05:06 AM
    by Alfonse Reinheart  Go to last post
  2. Render to Framebuffer with OpenGL 3.1

    Started by fiodis, 08-02-2013 10:59 AM
    • Replies: 4
    • Views: 582
    Last Post: 08-02-2013 01:54 PM
    by Alfonse Reinheart  Go to last post
  3. Passing vboId into function?

    Started by fiodis, 05-28-2013 06:50 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 958
    Last Post: 05-29-2013 09:19 AM
    by thokra  Go to last post
  4. glDrawElements trouble

    Started by fiodis, 04-20-2013 06:54 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 1,417
    Last Post: 04-26-2013 09:55 AM
    by Alfonse Reinheart  Go to last post
  5. Correct way to delete shader programs

    Started by fiodis, 04-10-2013 11:41 AM
    • Replies: 3
    • Views: 1,280
    Last Post: 04-10-2013 09:58 PM
    by Alfonse Reinheart  Go to last post
  6. Storing multiple textures in an array/vector

    Started by fiodis, 03-19-2013 09:03 AM
    • Replies: 6
    • Views: 1,197
    Last Post: 03-21-2013 04:54 PM
    by tonyo_au  Go to last post
  7. GLSL matrix uniforms acting wierd

    Started by fiodis, 02-19-2013 11:42 AM
    • Replies: 1
    • Views: 1,002
    Last Post: 02-25-2013 09:40 PM
    by tonyo_au  Go to last post
  8. std::vector in GLSL?

    Started by fiodis, 01-04-2013 10:02 AM
    • Replies: 4
    • Views: 1,618
    Last Post: 01-05-2013 08:54 AM
    by fiodis  Go to last post
  9. OpenGL 3.1 stack overflow

    Started by fiodis, 11-29-2012 11:02 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 3,361
    Last Post: 12-05-2012 03:47 PM
    by tonyo_au  Go to last post
  10. Mouse coordinates into World coordinates

    Started by fiodis, 11-19-2012 07:28 AM
    • Replies: 5
    • Views: 2,067
    Last Post: 11-30-2012 07:24 AM
    by rogxx  Go to last post
  11. OpenGL 3.1 and freeGLUT alongside .NET

    Started by fiodis, 10-23-2012 09:18 AM
    • Replies: 1
    • Views: 1,043
    Last Post: 10-23-2012 11:08 AM
    by Alfonse Reinheart  Go to last post
  12. Why one MVP matrix rather than seperate M, V, P?

    Started by fiodis, 10-17-2012 05:11 AM
    • Replies: 2
    • Views: 2,352
    Last Post: 10-17-2012 08:27 AM
    by Aleksandar  Go to last post
  13. freeGLUT fullscreen small drawing area

    Started by fiodis, 09-24-2012 12:42 PM
    • Replies: 3
    • Views: 1,379
    Last Post: 09-26-2012 05:19 AM
    by fiodis  Go to last post
  14. OpenGL 3.1 glLinkProgram not working properly

    Started by fiodis, 09-11-2012 10:57 AM
    • Replies: 2
    • Views: 1,105
    Last Post: 09-11-2012 12:38 PM
    by fiodis  Go to last post
  15. VS can't find PDB files when using GLEW

    Started by fiodis, 09-06-2012 05:08 PM
    • Replies: 6
    • Views: 3,420
    Last Post: 09-11-2012 08:06 AM
    by Coconut  Go to last post
  16. GLEW in Visual Studio 2010 C++

    Started by fiodis, 08-28-2012 03:31 PM
    • Replies: 3
    • Views: 2,288
    Last Post: 08-29-2012 04:46 AM
    by V-man  Go to last post
  17. Shaders and vertex arrays

    Started by fiodis, 07-13-2012 04:43 PM
    • Replies: 9
    • Views: 3,149
    Last Post: 07-17-2012 02:52 PM
    by fiodis  Go to last post
  18. UV and position coords in the same VBO

    Started by fiodis, 06-26-2012 04:38 PM
    • Replies: 2
    • Views: 931
    Last Post: 06-26-2012 06:13 PM
    by fiodis  Go to last post
  19. glDrawElements inside if statement

    Started by fiodis, 06-13-2012 11:12 AM
    • Replies: 4
    • Views: 1,383
    Last Post: 06-13-2012 01:42 PM
    by fiodis  Go to last post
  20. OpenGL vertex arrays in C#

    Started by fiodis, 06-05-2012 12:55 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 4,341
    Last Post: 06-09-2012 01:55 PM
    by V-man  Go to last post
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