Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Forum Threads; User: knackered

Page 1 of 3 1 2 3

Search: Search took 0.00 seconds.

  1. varying struct?

    Started by knackered, 04-19-2011 09:37 AM
    • Replies: 4
    • Views: 2,640
    Last Post: 04-24-2011 01:08 PM
    by Dark Photon  Go to last post
  2. glEnable(GL_ALPHA_TEST | GL_DEPTH_TEST)

    Started by knackered, 07-07-2010 02:54 AM
    • Replies: 1
    • Views: 3,475
    Last Post: 07-07-2010 05:05 AM
    by kRogue  Go to last post
  3. Larrabee's dead

    Started by knackered, 12-06-2009 10:14 AM
    • Replies: 9
    • Views: 2,636
    Last Post: 12-09-2009 04:25 AM
    by Jan  Go to last post
  4. attaching window framebuffer to FBO

    Started by knackered, 11-28-2009 06:08 PM
    • Replies: 4
    • Views: 1,621
    Last Post: 11-30-2009 01:20 PM
    by Brolingstanz  Go to last post
  5. GLSL: packing a normal in a single float

    Started by knackered, 11-04-2005 02:56 AM
    2 Pages
    1 2
    • Replies: 15
    • Views: 27,951
    Last Post: 10-04-2009 08:32 PM
    by sqrt[-1]  Go to last post
  6. Mixing 32 and 16 bit indices in a VBO

    Started by knackered, 02-04-2008 07:07 AM
    • Replies: 1
    • Views: 1,700
    Last Post: 02-04-2008 07:19 AM
    by knackered  Go to last post
  7. ability to add userdata to wgl context

    Started by knackered, 05-18-2007 06:49 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 1,732
    Last Post: 05-31-2007 01:19 PM
    by Brolingstanz  Go to last post
  8. glTexImage2D crashes on NV 93.71

    Started by knackered, 05-15-2007 07:30 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 1,773
    Last Post: 05-17-2007 01:57 AM
    by knackered  Go to last post
    • Replies: 1
    • Views: 572
    Last Post: 04-26-2007 11:59 AM
    by predaeus  Go to last post
  9. glToroidalTexSubImage2D

    Started by knackered, 03-08-2007 07:01 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 1,076
    Last Post: 03-28-2007 04:59 PM
    by Brolingstanz  Go to last post
    • Replies: 1
    • Views: 785
    Last Post: 03-23-2007 10:11 AM
    by k_szczech  Go to last post
  10. fill cost of a triangle with zero alpha at all corners

    Started by knackered, 01-25-2007 07:04 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 1,950
    Last Post: 01-29-2007 05:12 AM
    by knackered  Go to last post
  11. glVertexOffset

    Started by knackered, 08-15-2006 08:58 AM
    • Replies: 5
    • Views: 537
    Last Post: 09-05-2006 03:34 AM
    by k_szczech  Go to last post
  12. Setting a vertex base index in a glDrawElements call

    Started by knackered, 07-14-2004 09:32 AM
    8 Pages
    1 2 3 ... 8
    • Replies: 79
    • Views: 19,520
    Last Post: 09-04-2006 09:08 PM
    by Mars_999  Go to last post
  13. CG rather than raw GLSL

    Started by knackered, 06-27-2006 10:58 AM
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 3,498
    Last Post: 07-10-2006 01:23 PM
    by Chuck0  Go to last post
  14. WGL_NV_SWAP_GROUP

    Started by knackered, 04-01-2006 07:32 AM
    • Replies: 9
    • Views: 1,086
    Last Post: 04-07-2006 03:04 AM
    by knackered  Go to last post
  15. Passing data from pixel to pixel

    Started by knackered, 02-19-2006 10:52 AM
    • Replies: 7
    • Views: 647
    Last Post: 02-20-2006 09:37 PM
    by zed  Go to last post
  16. Virtual shader functions

    Started by knackered, 02-15-2006 06:10 AM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 3,210
    Last Post: 02-20-2006 01:59 PM
    by Brolingstanz  Go to last post
  17. forward declaring functions

    Started by knackered, 01-18-2006 06:21 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 1,588
    Last Post: 02-01-2006 01:02 AM
    by knackered  Go to last post
    • Replies: 0
    • Views: 353
    Last Post: 01-18-2006 03:29 AM
    by knackered  Go to last post
  18. gl_FogFragCoord with no vertex shader

    Started by knackered, 11-25-2005 03:33 AM
    • Replies: 6
    • Views: 1,633
    Last Post: 12-16-2005 08:23 AM
    by knackered  Go to last post
  19. mipmaps+bilinear filtering in a vertex shader

    Started by knackered, 11-08-2005 08:30 AM
    • Replies: 4
    • Views: 1,021
    Last Post: 11-09-2005 12:10 AM
    by knackered  Go to last post
  20. nv77.18 stereo option disappeared for quadros

    Started by knackered, 07-26-2005 06:59 AM
    • Replies: 6
    • Views: 645
    Last Post: 08-13-2005 03:07 AM
    by knackered  Go to last post
  21. Problem interpreting depth values

    Started by knackered, 02-11-2002 03:30 AM
    • Replies: 7
    • Views: 454
    Last Post: 03-11-2005 06:49 AM
    by franz1999  Go to last post
  22. Light Space Perspective Shadow Maps

    Started by knackered, 11-17-2004 12:53 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 3,329
    Last Post: 11-23-2004 11:00 PM
    by MickeyMouse  Go to last post
Results 1 to 25 of 63
Page 1 of 3 1 2 3