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Type: Forum Threads; User: def

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  1. slow transfer speed on fermi cards

    Started by def, 06-26-2010 09:05 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 50
    • Views: 46,638
    Last Post: 05-06-2011 08:59 AM
    by mfort  Go to last post
  2. motion blur post effect shader in GLSL

    Started by def, 03-13-2011 08:55 AM
    • Replies: 1
    • Views: 6,390
    Last Post: 03-23-2011 01:13 PM
    by sgsrules  Go to last post
  3. server hardware for OpenGL / ATI or NVidia ?

    Started by def, 02-17-2010 02:24 AM
    • Replies: 2
    • Views: 1,065
    Last Post: 02-17-2010 04:22 AM
    by def  Go to last post
  4. multithreaded OpenGL WTF?

    Started by def, 12-08-2006 12:47 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 51
    • Views: 18,623
    Last Post: 12-18-2006 03:16 PM
    by V-man  Go to last post
  5. constant blending with RGBA textures?

    Started by def, 03-31-2006 09:29 AM
    • Replies: 2
    • Views: 287
    Last Post: 03-31-2006 02:33 PM
    by def  Go to last post
  6. glCopyPixels() & glCopyTexSubImage2D(() difference ?

    Started by def, 12-23-2005 04:57 AM
    • Replies: 7
    • Views: 706
    Last Post: 12-29-2005 01:00 AM
    by def  Go to last post
  7. FBO and MRT problem

    Started by def, 12-19-2005 03:09 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 2,147
    Last Post: 12-23-2005 12:24 AM
    by def  Go to last post
  8. Nvidia glReadPixels() driver bug ?

    Started by def, 12-19-2005 08:18 AM
    • Replies: 2
    • Views: 374
    Last Post: 12-19-2005 01:24 PM
    by def  Go to last post
  9. NPOT & auto mipmapping

    Started by def, 09-19-2005 10:46 PM
    • Replies: 3
    • Views: 408
    Last Post: 10-03-2005 11:51 PM
    by def  Go to last post
  10. SLI development, anybody?

    Started by def, 04-22-2005 12:43 PM
    • Replies: 4
    • Views: 698
    Last Post: 04-25-2005 10:43 PM
    by def  Go to last post
  11. reflection mapping with spherical maps

    Started by def, 03-31-2005 06:20 AM
    • Replies: 0
    • Views: 361
    Last Post: 03-31-2005 06:20 AM
    by def  Go to last post
  12. UNSIGNED_INT_10_10_10_2 packing

    Started by def, 03-17-2005 02:56 AM
    • Replies: 6
    • Views: 636
    Last Post: 03-18-2005 05:11 PM
    by Humus  Go to last post
  13. converting a depth texture to world space

    Started by def, 12-10-2004 07:11 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 1,726
    Last Post: 12-16-2004 10:49 AM
    by def  Go to last post
  14. depth buffer as float texture

    Started by def, 12-10-2004 07:03 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 3,004
    Last Post: 12-13-2004 01:17 PM
    by cass  Go to last post
  15. cubic reflection map in glsl

    Started by def, 11-26-2004 01:29 AM
    • Replies: 8
    • Views: 1,568
    Last Post: 11-30-2004 03:14 AM
    by def  Go to last post
  16. GeForceFX vs QuadroFX

    Started by def, 05-28-2004 01:25 AM
    • Replies: 2
    • Views: 403
    Last Post: 05-28-2004 05:58 AM
    by def  Go to last post
  17. temporaries and env parameters in ARB_fp?

    Started by def, 05-25-2004 03:48 AM
    • Replies: 2
    • Views: 697
    Last Post: 05-25-2004 07:11 AM
    by def  Go to last post
  18. OpenGL and multiple threads

    Started by def, 03-29-2004 02:31 AM
    • Replies: 1
    • Views: 340
    Last Post: 03-30-2004 05:23 AM
    by Paolo  Go to last post
  19. glsl compiler bug ?!

    Started by def, 02-06-2004 08:15 AM
    • Replies: 8
    • Views: 949
    Last Post: 02-09-2004 11:02 AM
    by def  Go to last post
Results 1 to 19 of 19