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Type: Posts; User: stepasite

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  1. Anaglyphs without color mask and without GLSL

    I would like to develop customizable anaglyph application so that colors can be tuned by users. It means that using glColorMask() will not be sufficient for such purpose.

    I would also like to...
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    No, I haven't benchmarked GDI renderer, but I...

    No, I haven't benchmarked GDI renderer, but I agree it is very very slow. But, still I want to support it. I think it is better to see something (e.g. via remote desktop) than being said sorry. And...
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    No, I haven't mentioned that GL 1.1 renderer...

    No, I haven't mentioned that GL 1.1 renderer already exists, but it is not of big importance as I will have to code new features twice (if possible in OpenGL 1.1).

    I have mentioned in my first...
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    Thanks thokra, your comments are very helpful...

    Thanks thokra,

    your comments are very helpful to me. I will probably use glLoadGen to generate OpenGL 3.1 headers and start with OpenGL 3.1. OpenGL implementations that do not comply to OpenGL 3.1...
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    I would like to support MAC OS X 10.9, Windows...

    I would like to support MAC OS X 10.9, Windows since Win XP and Latest linux distributions.

    I am aware that having two renderers is not good, but I am affraid I have no other way if I want to...
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    Thank you thokra for the reply. If I got it...

    Thank you thokra for the reply.

    If I got it right, almost every graphics card/driver should be able to run OpenGL v3.1. No matter what OS.

    Knowing this I may end up with two renderers:
    ...
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    General question about OpenGL versions

    Hi,

    I would like to ask what version of OpenGL I should use when creating multiplatform renderer working also with software OpenGL implementations. It should run on windows(GDI), mac os x and on...
  8. Well, let me correct myself. My app is written...

    Well,

    let me correct myself. My app is written in JOGL and runs in MATLAB
    environment. If no hardware OpenGL found, Microsoft GDI renderer is selected by MATLAB.

    Thanks,
    Pavel
  9. My app is written in opengl 1.1. because of...

    My app is written in opengl 1.1. because of Microsoft GDI driver. As it is default software renderer on Windows, I want to have it supported.

    Thanks in advance,
    Pavel
  10. problem when switching color buffer for reading

    Hi,

    calling

    glReadBuffer(GL_FRONT);

    does not suffice on my windows machine when Microsoft GDI renderer selected. glGetError() returns GL_INVALID_OPERATION error in an infinite loop.
    ...
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