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Type: Posts; User: vickoza

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  1. Thank again your argument was correct

    Thank again your argument was correct
  2. Thank not I have a new problem ...

    Thank not I have a new problem


    vbo_Data[i].gl_Vertex[0] = p[i].c[0];
    vbo_Data[i].gl_Vertex[1] = p[i].c[1];
    vbo_Data[i].gl_Vertex[2] = p[i].c[2];
    vbo_Data[i].gl_Normal[0] = (vn[i])[0];...
  3. Where is your glew.lib? that should be is you...

    Where is your glew.lib? that should be is you project directory under you project Linker input
  4. I have tried putting my vertex and normal...

    I have tried putting my vertex and normal information into array buffers but I am getting no information

    The following code is my first attempt if there is a better OpenGL 3.0+ way to do the I...
  5. Replies
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    I think the real question is not making the car...

    I think the real question is not making the car but rather what you used to model the car. this is not a algorithm problem.
  6. turning fixed function to programmable function

    I am reworking an old school project that was written to using the OpenGL fixed function pipeline code. I want to rewrite it using GLSL rather then the fixed pipeline and modernize the project. I...
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