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Type: Posts; User: bobjob

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    Re: glPushMatrix(), glPopMatrix() alternative.

    Ok, ill keep doing what I have been doing, except maybe use loadMatrix() instead of push and pop, as I have found it greatly improves perforamnce when accessing OpenGL via Java.

    I was just worried...
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    Re: glPushMatrix(), glPopMatrix() alternative.

    Thanx Ill take a look at those libraries.


    this might be a silly question, but here goes...

    Currently Im only using low level shaders:
    GL_ARB_vertex_program
    and
    GL_ARB_fragment_program
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    glPushMatrix(), glPopMatrix() alternative.

    Aparantly the methods:
    glPushMatrix(), glPopMatrix()
    are depricated.

    I was wondering if anyone knew of a good tutorial to explain an alternative to storing the current matrix in an effective...
  4. Re: Need some help about decimation of a large model

    I find a really good methods for this is using decimate in Blender, but you will loose all your UV co-ordinates, when a model is so low poly, its not hard to wrap the UV's projecting from view.
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