Ok, ill keep doing what I have been doing, except maybe use loadMatrix() instead of push and pop, as I have found it greatly improves perforamnce when accessing OpenGL via Java.
I was just worried...
Type: Posts; User: bobjob
Ok, ill keep doing what I have been doing, except maybe use loadMatrix() instead of push and pop, as I have found it greatly improves perforamnce when accessing OpenGL via Java.
I was just worried...
Thanx Ill take a look at those libraries.
this might be a silly question, but here goes...
Currently Im only using low level shaders:
GL_ARB_vertex_program
and
GL_ARB_fragment_program
Aparantly the methods:
glPushMatrix(), glPopMatrix()
are depricated.
I was wondering if anyone knew of a good tutorial to explain an alternative to storing the current matrix in an effective...
I find a really good methods for this is using decimate in Blender, but you will loose all your UV co-ordinates, when a model is so low poly, its not hard to wrap the UV's projecting from view.