My opinion is this, if you are JUST programming buy a nice cheap Riva TNT or TNT2 which you should be able to get second hand or very cheap, but inevitably you will be playing games so in that case...
Type: Posts; User: David
My opinion is this, if you are JUST programming buy a nice cheap Riva TNT or TNT2 which you should be able to get second hand or very cheap, but inevitably you will be playing games so in that case...
gluPerspective(m_FOV*m_fZoom, m_AspectRatio, m_NearClipPlane, m_FarClipPlane);
m_fZoom is a zoom factor (1.0 = normal) and changing it increases / decreases my zoom.
This is fine but I need to...
Although this is pretty much a repetition of what has been said above but...
We created an XRay renderer and to simulate the noise we created a noise texture using 3ds max then blended at the last...
By the way, when I said 'upgrade the bios' i meant on the GeForce...
This is a bit of a wild stab in the dark but we have solved various problems on a Geforce2 but doing the following:
Upgrading the Bios (this fixed a BIG problem for us)
Checking whether your...
Yes, we tried GlHint but that had no effect,
its a bit odd that the Wildcat costs about 5000 dollars and the Geforce2 about 350 dollars and we are continually finding more and more reasons to use...
Thats pretty much the reasoning that we came to, unfortunatly the Wildcat technical support is very minimal.
Thanks!
Im getting fog problems on a Wildcat 4210, meshes that have a lot of small polygons do not fog to the same intensity as that of larger polygons, I orignally thought it was a code problem but I do...
call me lazy if you want but is there a library or something which converts a 3ds or vrml (wrl) file to opengl code?
Or does someone know of a text parser which reads in vertex and face...
Hello all,
Imagine I have a car pointing in a direction (in 3 space), and I have a vector that I want to point the car to (so the car is pointing in the direction of the vector). How do I do...
Can anyone help or point me to a good site...
I have a 3d Spline line from which I wish to animate an object (for example an aeroplane), problem is as I traverse along the spline how do i rotate...
Hello,
This is my problem: I have a set of vertices which are basically waypoints, similar to waypoints in a flight sim or space game. Instead of drawing a line between each pair I want a nice...
Ive done it at last! Thanks for the replies they certainly helped me find out my problem. I had some dodgy code when I was reading in the pixels, but looking at yours, I realised that I could read...
I 'think' this might be the answer,
to get the three angles, using your vector apply the dot product three times, once against the X axis, Once against the Y and once against the Z axis. This...
I use glreadpixels
I am using a 24 bit format, and I think it is to do with the way I am formatting my data (currently I am simply packing 3bytes (RGB) one after the other, is this right?
(I...
Hi, I need to save the screen to a bitmap,
Ive found the bitmap format out, but my program just doesnt work, does anyone know of any source code (in OpenGL) which does this?
Thanks
Try this,
Drawscene()
{
glRotatef(theta,0,1,0);
glPushMatrix();
glTranslatef(-1*myposx,-1*myposy,-1*mypoz);
drawWorld(); //draws the world
glPopMatrix();
This advice is off the top of my head (literally, I found it written there...) so if it is wrong then shoot someone... ;-)
When you rotate the person you need to get the reverse of the viewing...
The 'red book' describes how to use color index mode.
A word of warning though, not many graphics cards support it anymore...
David
Collision detection is a real 'bang your head against' the wall subject. There seems to be no easy solution unless you use bounding boxes which arent very accurate. It really depends what you want...
Judge,
It is not as complicated as you think...
Simply put, the dot product is used to find the cosine of an angle between two vectors.
(ie apply inverse cos to the result gives you the angle...
I think John is right but if you arent using ms vc++ you need to find out how to link libraries. (the ones john mentioned).
Also make sure that you have glut.h gl.h and glu32.h (I think they are...
Does anyone know where I can find a library or some code which converts a mesh model of some format such as 3DS max to a voxel model?
Grateful if you could help
Hi,
Im doing some research into octrees as I wish to simulate material removal of an object using a drill (basically, drilling holes into a 3d object). I guess that the way to do this would using...
Hello,
Ive been programming in OpenGl under MSwindows for the last year or so and have decided it is time I learnt some 'unix' skills. I am thinking of getting a copy of Suze Linux (or could you...