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Type: Posts; User: Janika

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    Visual Studio-ing Mesa

    Need to compile Mesa3D library using Visual Studio, how?

    Thanks.
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    Decent View Camera System

    I'm trying to implement a trackball camera system. Does the sphere change with object/scene? Does the scene have to be enclosed inside the bounding (virtual) sphere?

    Any good implementation?
    ...
  3. Thread: LCD TV Driver

    by Janika
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    LCD TV Driver

    Where can I get OpenGL driver for new LCD TVs? I checked the website of the manufacturer but there's no drivers to download. Is it builtin or GL ES? I wonder how these TVs render images if there's...
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    You missed the point, making it convenient to...

    You missed the point, making it convenient to access the 3D API. Lets wait till it gets implemented.
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    IHVs can start implementing EGL on desktop as an...

    IHVs can start implementing EGL on desktop as an experimental project, maybe later name it DGL. This should not hurt or cause any damage to anyone. However it will probably have some harm to other...
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    Then this is unfortunate :(. Our only hope is...

    Then this is unfortunate :(. Our only hope is just to sit and pray to God.

    Oh wait i just remembered something...was it GS...instancing...where the word "NO" came from the same ppl???



    No...
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    When IHVs find a good specification they will...

    When IHVs find a good specification they will respond somehow. But I see your point, as always, do nothing because no body care. And please don't speak on behalf of others, I bet there are many...
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    Here's something to start with: // This...

    Here's something to start with:



    // This approach will eliminate the necessity to create a temporary profile first
    // in order to access the new versions...

    glDll =...
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    First we create the specification for context...

    First we create the specification for context management on desktop platforms, as EGL for embedded systems.

    Next step, we get feedback from IHV driver developers.

    Do necessary changes to the...
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    Anyway after all this mess I've been through...

    Anyway after all this mess I've been through trying to find a nice way to create a core profile I came up with an idea that may work, but it worth trying. Now I fully understand that the ARB is not...
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    Yup. So no body can just search for OpenGL32.dll...

    Yup. So no body can just search for OpenGL32.dll file and hit Delete? :)
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    get it! so hdll = LoadLibrary("opengl32.dll");...

    get it! so
    hdll = LoadLibrary("opengl32.dll");
    wglGetProccAdress = GetProcAddress(hdll, "wglGetProccAdress");
    then use wglGetProccAdress...

    Customized error reporting in case OpenGL is not...
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    A question from a novice who knows nothing and...

    A question from a novice who knows nothing and wants to learn from experts.

    If I'm linking at run time to the OpenGL32.DLL using LoadLibrary, how can I use the wglGetProcAdress or even load other...
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    What does knowledge of GPU details have to do...

    What does knowledge of GPU details have to do with API design? You are mixing two different things, drivers and APIs. When we talk about API design we talk from a higher abstract level that should...
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    Very true and accurate. In my opinion, driver...

    Very true and accurate.

    In my opinion, driver implementers should not be involved in the specification, or even users. It should only be designed and maintained by Academia, computer graphics...
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    The idea of keeping legacy stuff by means of...

    The idea of keeping legacy stuff by means of compatibility profiles shows that the ARB was not so confident about the new API.
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    Could you please tell me why it's there then? ...

    Could you please tell me why it's there then? I'm not saying that I've found any benefits from using core profile, but I'm basing my argument on that fact that there's a core profile, and hence...
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    Let me make my point clear. First I'm saying I...

    Let me make my point clear. First I'm saying I want to roll my own GL function loader because other existing libraries cannot do the job. However I tried GLEW and there's a known issue with it when...
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    :doh: :doh:

    :doh:



    :doh:
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    Simply because the wheel they want to reinvet...

    Simply because the wheel they want to reinvet sucks.



    I would agree if there were an official (provided by the ARB) well maintained "library" or headers, up to date and clean.
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    I need to load mainly the following wgl...

    I need to load mainly the following wgl functions:

    wglMakeContextCurrent
    wglDeleteContext
    wglCreateContextAttribsARB
    wglChoosePixelFormatARB
    wglGetProcAddress

    And of course the macro...
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    While struggling with running my own OpenGL API...

    While struggling with running my own OpenGL API loader, I encountered a weird problem with wglext.h. It cannot see any windows.h types, such as HGLDC, HDC, ...etc. Besides there's still no clean...
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    Understood. Then what I was asking for is...

    Understood. Then what I was asking for is somehow can be accomplished with performance penalty using something like OpenCL or CUDA...
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    Thanks a lot!

    Thanks a lot!
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    I may run my own API function loader, but is...

    I may run my own API function loader, but is there any gl.h and wgl.h updated to 4.2 API?
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